I'm working on a little interface for some multiplayer missions that allows the player to choose what they want to be when they respawn. I'm trying to determine if there's a way to wrap static text. That is, I want a long string to be broken up into the boundaries given to it. Right now, the text gets truncated as soon as it reaches the right side of its boundary. The only alternative I can see right now is creating multiple static text fields, each representing a line. I'm hoping this is not what I have to do.