Would you see the drivers? If your not modeling an opened up tank model, I dont see how you would, 1, see the crew, 2, the crew would manage to fly out.
Maybe check if the units were in the tank, if so, delete them, if they've gotten out, leave them
For the scripts.. One idea : use the eventhandler select (3?) to see how much dammage the tank took, if it's > 0.6, say, make the turrent blow of.. So if the tank is almost dead, and you fire a few rounds at it, proding it past dammage 1, the turrent doesn't blow off
Looks good sofar, nice work
- Ben