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Author Topic: Comanche vs Hokum gamplay system  (Read 827 times)

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Sovietzug

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Comanche vs Hokum gamplay system
« on: 22 May 2005, 19:27:59 »
Hi

 I'm a player without knowless about scriptation :(

 I have modifications of flashpoint battlefield 1985 with respawns as BF1942 but i want to have some scripts to make missions to IA as at Comanche Hokum enemy enganched

 If i want to capt a flag i want the computer send there a recon copter, if this i down the computer will send another. If recon back to base i want the IA send a transport copter with engineers and when they drop at flag active a timer to capture flag.

 When they capture flag i want th e IA base will create a unit of support to go to new base. And a copter to coverture.

If thet are attacked i want send some attack copter.


 This system of IA is similar at Comanche vs Hokum

 any scripter wanto to make it ??  :D

it's fun ;)

 thnx !!


Offline Fragorl

  • Coding Team
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Re:Comanche vs Hokum gamplay system
« Reply #1 on: 23 May 2005, 00:28:56 »
h'm, i made some ai for BF1985 a long time ago, I never completed it if I remember correctly, because I wasn't sure exactly what the ai should do. However, there is a lot of work there and it sounds as though I could add some ideas from this to it, and finally complete it. Did you have this in mind for bf1985 in particular?

Sovietzug

  • Guest
Re:Comanche vs Hokum gamplay system
« Reply #2 on: 23 May 2005, 09:40:30 »

 Do you Know the "comanche vs hokum" enemy enganched game ???

 If you see the IAs you can get much ideas to IA at Bf1985 :D


 If at respawn no spawn empty vehicles but spawn units with waypoints you can do a real warfare map.

 But you need a timer, a mission table to assign IA and an ¿accountat? (sorry my english is very poor :) )


 When unit spawn at flag or base it need a mission of a table of missions. The next mission of last complete.

 For example if a recon is complete this mission will be not assignable, the next mission is correct to IA unit at spawn or base, for example a repair o capture mission.

 I can simule a game similar but if muy unit is dead i can`t send another unit to complete the objective because i dont write scripts :( to do it.

 I made some maps similars at Bf1985 at desert island and CAT Afghanistan coping your scripts, flagfs and markers, and changing names and respawns list.

 Is very playable, but i want a IA working in a real war at time that players are trying complet missions.


 Do you understand me ??  :-\


 Health !