Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
AI Not Avoiding Fences
« previous
next »
Send this topic
Print
Pages:
1
[
2
]
All
Go Down
Author
Topic: AI Not Avoiding Fences (Read 1277 times)
0 Members and 1 Guest are viewing this topic.
Planck
Honoured
Former Staff
I'm never wrong ....I'm just not always right !
Re:AI Not Avoiding Fences
«
Reply #15 on:
21 Apr 2005, 19:33:57 »
Well, I do know that if you createvehicle a vehicle.....lets say a cobra......it will take several seconds before you are able to get in it. The same probably goes for the AI.
Planck
Logged
I know a little about a lot, and a lot about a little.
Chris330
Guest
Re:AI Not Avoiding Fences
«
Reply #16 on:
22 Apr 2005, 10:38:02 »
That's exactly right mate
I think that when you place an obstacle in the editor OFP saves it's "avoidance area" on the map. It would appear that when you camcreate, createvehicle or setpos the "avoidance area" does not follow the unit
Logged
456820
Contributing Member
Re:AI Not Avoiding Fences
«
Reply #17 on:
22 Apr 2005, 19:34:07 »
to make a script would be possible like a helicopter avoidance script just switch names round for the fence and the units the script is in the scripting beta board
Logged
Send this topic
Print
Pages:
1
[
2
]
All
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
AI Not Avoiding Fences
Top of page