Yeah, I also use velocity scripting (_dir = [chop,roof]call Epl_GetRelDir; [sin _dir,cos _dir,velocity chop select 2])... but I made it activate when the chopper is five metres away. That will give good effect... but If it misses the roof, then it doesn't activate and to make a timing sequence to activate it would screw the thing those times the chopper works okay...
and I tried by setting hold waypoint by the building and nothing after that. Didn't work... And it wouldn't setPos the HeliH above the ground... And I know that placing a H will make chopper land on top of it
, but not with buildings...
And waypoints are abit out of the question as I find it a lot easier to make scripted movement (doMove).....