I just tried it
NOW THAT IS A STABLE CAMERA!
Some suggestions :
I would prefer to create the gamelogics in the script so you don't have to place and name them in the editor. (and delete them afterwards when the script exit)
Can the same methode be used on my logiccam script?
Right now the camera is always pointed forward, is it possible to modify the script so you can run the script like this :
- 1) array with [x-y-z] camsetrelpos coords from the first gamelogic (cameraeffect1)
- 2) array with [x-y-z] camsetrelpos coords from the second gamelogic(cameraeffect2)
- 3) the vehiclename
[[-2,4,0],[6,7,1],heli1] exec "chase.sqs"
I hope you understand, this way you could follow a part from the vehicle like the nose or the landinggear...
Anyway, your script is marvelous work, take a break, you deserve it.