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Script activated, when game starts...
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Topic: Script activated, when game starts... (Read 1246 times)
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Serial Killer
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Script activated, when game starts...
«
on:
02 Apr 2005, 17:11:59 »
What I have to do, if I want that some script, like
Burn.sqs
begins, when the game starts? I'm talking about addon's Init... You know?
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Planck
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Former Staff
I'm never wrong ....I'm just not always right !
Re:Script activated, when game starts...
«
Reply #1 on:
02 Apr 2005, 17:55:25 »
As long as it is a mission editor placed addon you could use the 'init' eventhandler.
This would be defined in the config of said addon.
Planck
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I know a little about a lot, and a lot about a little.
Serial Killer
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Re:Script activated, when game starts...
«
Reply #2 on:
02 Apr 2005, 18:01:21 »
Uhm.. You mean that I can put that in addon's config..? How?
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Planck
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Former Staff
I'm never wrong ....I'm just not always right !
Re:Script activated, when game starts...
«
Reply #3 on:
02 Apr 2005, 18:18:34 »
Something along the lines of:
class EventHandlers
{
init = "(_this select 0) exec {\mypbo\myscript.sqs}";
};
This of course is a subclass of your addons entry in cfgVehicles.
AFAIK the 'init' eventhandler does not work for .wrp placed objects though.
Planck
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Serial Killer
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Re:Script activated, when game starts...
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Reply #4 on:
03 Apr 2005, 09:51:56 »
Thank you!
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