I seem to be having problems counting the player's hand grenades, or removing 1 as part of a script. Any ideas?
In the scripting ideas, there was one about dropping grenades into a tank - which I tried to write.
(_unit ammo "HandGrenade") was always 0, even when I'd got 6 of them. I settled on (_unit ammo "Throw") as the nearest thing that worked. Don't mind too much - dropping flares into a tank is probably pretty lethal as well
When it comes to making the "dropped" grenade disappear, I tried: _unit removeMagazine "HandGrenade"
That seems to kill your ability to use grenades at all, even though they still show up in gear
Any ideas?