Sorry guys neither of those works "forever" Using both commands seperate and together
the loons start facing the right direction but within seconds go back to looking the wrong way (In my case directly at a wall!! lol) So I guess i do need a looping script, Any suggestions?
I know the feeling. :'(
I had the same problem with my fixed position script. It works well with separate units,but once I run the script with a group, they all watch in the wrong direction. (mostly north)
I could use objects ID's to fix this, but it was not my goal to make them watch in one direction. They had to look behind them sometimes, when nessecary, and the don't do that when you give them a dowatch command.
I think it has something to do with the leader, he orders them to watch a certain direction even when you use dowatch stuff on them. Actually, separate AI units work best without dowatch commands, they will check their six automatically when they know there's somebody behind them.