No I dont have anime in fact I left the intro line in the cpp empty.
Here is my .cpp for Mahealani Island.
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 16 // secondary weapons
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class mahealani
{
units[] = {};
weapons[] = {};
worlds[] = {"mahealani"};
requiredVersion = 1.30;
};
};
class CfgVehicles{};
class CfgSurfaces
{
class Default {};
};
class CfgEnvSounds {};
class CfgWorlds
{
class DefaultWorld {};
class mahealani: DefaultWorld
{
access=3;
description="Mahealani Island";
icon="";
cutscenes[] = {};
worldName="\mahealani\mahealani.wrp";
plateFormat="ML$ - #####";
plateLetters="ABCDEGHIKLMNOPRSTVXZ";
startTime="12:28";
startDate="12/6/85";
startWeather=0.000000;
startFog=0.000000;
forecastWeather=0.000000;
forecastFog=0.000000;
seagullPos[]={6100,6100,50};
ilsPosition[]={0,0,0};
ilsDirection[]={0,0.080000,1};
ilsTaxiIn[]={};
ilsTaxiOff[]={};
centerPosition[]={6350,6350,0};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
class LOGO
{
name="By SGT KAMAI USMC...www.usmc-warriors.com";
position[]={2016,533,100};
};
class mahealani
{
name="Mahealani";
position[]={10223,4157,100};
};
class NASmahealani
{
name="Mahealani Naval Air Station";
position[]={10015,3190,100};
};
class horno
{
name="MCB Camp Horno";
position[]={8321,7832,100};
};
class casesprings
{
name="Case Springs";
position[]={9237,9046,300};
};
class twentyninepalms
{
name="MCB Twenty Nine Palms";
position[]={6789,5671,100};
};
class CAXRANGE
{
name="CAX Range 900";
position[]={7545,5671,100};
};
class KehaulaniRes
{
name="Kehaulani Resevoir";
position[]={7775,2640,100};
};
class KehaulaniPass
{
name="Kehaulani Pass";
position[]={7648,2140,100};
};
class LakeMikala
{
name="Lake Mikala";
position[]={4562,5608,100};
};
class MikalaDam
{
name="Mikala Dam";
position[]={3625,4733,100};
};
class westport
{
name="Westport";
position[]={2093,8393,100};
};
class Mikalaairpark
{
name="Mikala Air Park";
position[]={3233,3866,100};
};
class Kuaialii
{
name="Kuaialii";
position[]={4179,10748,100};
};
class KuaialiiINT
{
name="Kuaialii Municipal Airport";
position[]={3487,10636,100};
};
class NorthIsleWasetreatmentPlant
{
name="North Isle Waste treatment Plant";
position[]={555,12272,100};
};
class Kealii
{
name="Kealii";
position[]={1982,4110,100};
};
class KealiiRiver
{
name="Kealii River";
position[]={2710,4175,100};
};
class Mikala
{
name="Mikala";
position[]={3843,4381,100};
};
class Bodie
{
name="Bodie";
position[]={7260,4824,100};
};
class PnosMesa
{
name="Panos Mesas";
position[]={6080,7947,100};
};
class PhaedenFlats
{
name="Phaeden Flats";
position[]={5428,10857,100};
};
class Iokepa
{
name="Iokepa";
position[]={4429,3234,100};
};
};
};
};
class CfgWorldList
{
class mahealani{};
};