veteran mode, benchmark 5639, cheatsaves, no previous posts read.
on running flashpoint, "Addon 'SA8_m1' requires addon 'psy_mcar'"...
overview - pic acceptable, although you needn't repeat the title within it. border is a wee bit jagged. get 'on' the tank? 'in' surely?
intro - fine, standard flyover, with a wee bit of camera flip at the target switches. i'd suggest stopping the camera, panning to the next swoop, then continuing - much smoother that way. the last shot of the driver could do with being a bit lower and closer, give more of a feel of "hey - that must be me!"
fade the music out - it stops abruptly.
briefingplan - comma out on next line after "along this road".
lamentin doesn't really need to be linked so often. i can see why you have, and i'd keep the links in the objectives for quick reference, but since the map's not scrolling out of that general area, lamentin is pretty much visible all the time. no need for the last link in the paragraph.
i would also provide a link to the fuel station mentioned, since the route the secondary team will take is linked.
that last objective is a bit awkward. use "hold the city at all costs" or "be prepared for possible counter-attacks".
notes - 'gunfire' is one word isn't it? is it? i dunno. could be both, i'm just used to seeing it as gunfire. otherwise dandy.
and irritatingly enough, no spelling errors - so far
mission - phew, pretty bouncy up here. and quite exposed, as the notes pointed out. killed on the first attempt. hmph. can i turn in and hide? nope.
tricky to aim, especially with the main barrel throwing up a cloud of smoke each time it fires. but we're progressing well. take the first town with no casualties. up the hill, take out the group lying there. it strikes me that there are no rpg loons firing at us.
over the hill, typo in the titletext - "here comes our infantry boys..." should be 'here come...'
we start on lamentin, my view of an enemy uaz (which has been marked and not attacked by any of the tanks told to blow it up by the group leader) is nicely obscured by the trees, music starts and we roll down the hill - error box "Environmental sound AECombat3 not found". doesn't crash though, so on we roll.
i'll retract my previous comment about the lack of rpgs - they're flying around like midges here. my tank is toast and i clamber out, peep round a corner and am sent skyward by a bmp.
another retry and we get the bmp (and i ping half the russian army despite the guy in my turret doing something like a samba in there) and then zip, a tank gets me. cha cha cha.
fast forward to about 10 retries later, and the same tank keeps getting me. no-one seems to take him on, and not being in command, i can't do anything about it, except maybe jump out prematurely and leg it away. which is no fun, but here goes...
i jump out, view the carnage from relative safety, friendlies dropping like flies, everyone down. so i think hmmm, what now? i know! i'll take them on myself!
banzai! have to rearm though, so i think right, retrace my steps, maybe get something around le moule. so i leg it into the woods only to find myself confronted by a rather large squad of nasties.
luckily they didn't spot me (even though i almost ran straight into them), so i prone it away to the other side of the woods. WTF?! another patrol standing there waiting, as if they knew i'd be going that way. from this distance they could be friendlies... but with no binocs i can't tell... please please always give the player binocs...
meh. let's save the game and find out if they're friendly.
they are. and they're just standing there. ho hum. i should tell them about the squad in the forest, but can't.
over to le moule, searching for an officer... binocs, binocs, my kingdom for some binocs... got them, now for some rpg action... none to be had. so i grit my teeth and decide to take on the squads in the woods. and here's a funny thing. i went right up to them and not one of them shot me. not one. i danced, i pranced, i shot each one of them in the head as they lay there. no rpgs to be had here either. hmmm. i wonder if i'm setcaptived...
soon find out.
exit the woods, and find a ruined chopper. cheatsave just in time, as it transpires i am not in fact setcaptived.
i take the coast into lamentin, pop the guy lying beside the jeep, round to the church, ping another guy, up into the bell tower to see what i can see. not much. back down, search the bodies and finally find an rpg with one single round left.
luckily there's a heavily damaged tank round the back of the house i hid in. i take it out and get a message that the russians are retreating, there's a counterattack coming from the east - could that be the bunch of guys in the woods i just massacred - and reinforcements in the form of a vulcan. eta 5 minutes. i think i can hold on that long...
nope. i can't. after a few more retries i realise i'm outnumbered and beginning to tire of picking off loons one by one from miles away in a town from which the enemies were supposed to be retreating. i could run away (again) but there's limited fun in that. i may finish this later on.
overall - pretty fun, up to lamentin. lots of trees to block my line of sight, a gunner with involuntary spasms, and friendly loons who seem to be useless at firing at other tanks.
i suspect the squads near the woods were reinforcements and suchlike, but you could perhaps allow for the player blundering into them as i did, maybe enable joining their squad and triggering their waypoints?
and finally, an indication of some sort of starting base would be nice, so that if all else fails, the player knows that s/he can get back there to restock and rearm and try to complete the mission as a one-loon army. i realise in a small-ish mission such as this you don't really need to indicate the whole story behind why the tanks are there in the first place, but as far as the mission logistics goes, i had no rpgs, no transport - unless you count a ruined tank over which i have no control - and no medical/repair assistance. a temporary outpost behind the start position would solve all this.
all in all, pretty good. although i'm not really sure what the tank machine gun addon is adding to this other than a bouncy way of getting shot.
![Wink ;)](http://www.ofpec.com/forum/Smileys/NewSet/wink.gif)
EDIT - went back to it, cleared the entire town, took out the chopper hovering out at sea, there's one solitary tank left, i've thrown all my rpgs at it, i've scooted back to the friendly squad near the forest only to find them still there and lacking any law launchers... bedges wonders to himself how many grenades it'll take to blow the tank and whether or not the mission will even end once it's gone...
went back to a previous save giving me that one last rpg back, blew the tank and completed the mission. whoopee.
outro - again, standard flyover. quite a sight? hmmm. some more movement of engineers and cleanups and suchlike might have been nice. the music ends abruptly again too. a good few seconds of both intro and outro are spent flying through trees, which can be atmospheric so long as it doesn't last too long, which in this case i think it does. just my opinion though. all in all, a good romp.
http://www.tumeric.co.uk/mrb/flashpoint/debrief2.jpg