Home   Help Search Login Register  

Author Topic: Changing a Unit's Side...  (Read 764 times)

0 Members and 1 Guest are viewing this topic.

Offline Morglor9

  • Members
  • *
Changing a Unit's Side...
« on: 12 Mar 2005, 02:05:50 »
I was wondering if there was any way to change a unit's side: West, East, Resistance and Civilian. I would like to change over a BIS Nogova Policeman to the east side, and some civies over to the resistance side. Anyone know how to do this?
Cymbaline

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Changing a Unit's Side...
« Reply #1 on: 12 Mar 2005, 02:35:18 »
It is impossible.

Except of course at the start of a mission.   Create an east office with a probability of presence 0:  group the policeman under him.
Plenty of reviewed ArmA missions for you to play

HUSTLA23

  • Guest
Re:Changing a Unit's Side...
« Reply #2 on: 12 Mar 2005, 02:56:41 »
Wait, can't you go in the mission.sqm and change them there? Not quite sure, buitI think I heard its possible.

Offline Morglor9

  • Members
  • *
Re:Changing a Unit's Side...
« Reply #3 on: 12 Mar 2005, 03:00:21 »
Thanks, both responses will help. shall try them soon.
Cymbaline

Kyle Sarnik

  • Guest
Re:Changing a Unit's Side...
« Reply #4 on: 12 Mar 2005, 03:24:48 »
You can only set their sides before the mission start, or rather not even, you will pretty much be changing your guys default side.

shadow99

  • Guest
Re:Changing a Unit's Side...
« Reply #5 on: 12 Mar 2005, 06:54:43 »
I have a little theory that involves 'setCaptive'. I'm going to try it out now.

shadow99

  • Guest
Re:Changing a Unit's Side...
« Reply #6 on: 12 Mar 2005, 07:22:12 »
Well I'm not sure what you want exactly, but this might help you. My theory worked as I thought it was (It's actually very basic).

Download a quick example of this here:

http://www.angelfire.com/clone/shadow6/mission.sqm

Put it in a folder called 'Example.abel' under Codemasters > Operation Flashpoint > Users > <One of your user names> > missions.

If you don't kill the western soldier yourself, the civilian cop will. Your squad leader can't kill the western soldier because he's unarmed, and the western soldier can't attack any of the three of you because he's not armed either.

Now there are ways to twist this around if you want to mess around with different sides, but it can be pretty hard to fit the particular situation though. Just remember to set each side captive during the change.
« Last Edit: 12 Mar 2005, 08:22:38 by shadow99 »