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Author Topic: hiding cadet waypoints...  (Read 774 times)

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Offline bedges

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hiding cadet waypoints...
« on: 09 Mar 2005, 10:21:22 »
m'kay, so the waypoints are set to 'show in cadet mode'. fine. and when tested in veteran mode, they disappear. dandy.

however, when i preview the mission in cadet mode, i can see the waypoint markers. the editor placed waypoint markers. i can even move them around on the map. is there some way of avoiding this? i've searched the comref but sadly waypoints don't seem to have a 'hidden' state like markers...

Dagon

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Re:hiding cadet waypoints...
« Reply #1 on: 09 Mar 2005, 10:48:29 »
what "show in" means is that it shows the waypoints on the MAP - not just in first-person view. Waypoints are always shown in cadet mode; to get rid of those waypoint markers you simply have to have the waypoints set to always hide, and they won't show up on the map at all - only in the first/third person view ingame, and not at all on the map.

Offline bedges

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Re:hiding cadet waypoints...
« Reply #2 on: 09 Mar 2005, 11:01:40 »
aaAAaah....  i see  ::)


truly thou art wise my friend :)

cheers

EDIT - problem now being the yellow indicators also show in veteran mode, and there's no option in the 'difficulty' settings to switch it off. i suppose there's no way to show them to cadets, and get rid of them for veterans?
« Last Edit: 09 Mar 2005, 11:08:34 by bedges »

Dagon

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Re:hiding cadet waypoints...
« Reply #3 on: 09 Mar 2005, 11:28:47 »
So long as you don't fiddle with the displaying settings when you make a waypoint (IE: leave them default), the WP's shouldn't be displayed ingame. However, there -is- (as always) exceptions - when you're in vehicles, waypoints -always- show up, regardless of difficulty level. Annoying, yes, but if you like you could likely do the following trics:

(I'm assuming your player is not in a group, otherwise you wouldn't see the waypoints anyway)

Create a waypoint on top of the player character, make this the first (position 0) waypoint and make it a MOVE waypoint.

Create a trigger, with 0 x/y and condition none, present. Call it "detectcadetmode" and give it the syntax:
Condition: cadetmode (might have to be cadetmode true, i'm going to fiddle with it in a second)
On activation: Waypoints=true

Create another trigger, with 0 x/y and condition none, present again, call it "CadetWaypoints", set it's type to "switch" and it's condition to "waypoints". Now, select syncronise from the menu bar (f5 is the shortcut, I think) and drag from the CadetWaypoints trigger to the first waypoint (the one directly on top of the player).

How this -should- work is as follows:

In veteran mode, the instant you start the game you will have reached waypoint 1. However, since the condition to go to waypoint 2 (it has to be in cadetmode) cannot be reached, the waypoints will simply stop. In cadet mode, the condition is naturally true and the waypoints will function as usual. Of course, I need to test this first. Mockup here we go. be back in a minute or two, I'm gunna try to get it goin'.

Offline macguba

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Re:hiding cadet waypoints...
« Reply #4 on: 09 Mar 2005, 11:31:54 »
Yellow HUD waypoint boxes show in certain circumstances in Vet mode and there isn't much you can do about it.

If you want to get rid of the whole waypoint sequence have a switch trigger synchroed to the penultimate waypoint.

Condition:   not cadetMode
Activation:  setWPPos blah

where blah sets the position of the final waypoint at the player's position.     The switch trigger makes that they active waypoint, and because it is at the player's location he will complete it immediately.    

I don't know what happens next, you may still get left with a yellow box when you get in a vehicle.   Worth a try though.

Edit:  ah, Dagon beat me to it.
« Last Edit: 09 Mar 2005, 11:32:40 by macguba »
Plenty of reviewed ArmA missions for you to play

Dagon

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Re:hiding cadet waypoints...
« Reply #5 on: 09 Mar 2005, 11:35:32 »
Damn, currently all it does is make it so that the same waypoint is always there when you're in a vehicle. I expect this isn't what you're looking for -_-

I'll try some more stuff anyway.

Dagon

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Re:hiding cadet waypoints...
« Reply #6 on: 09 Mar 2005, 12:04:29 »
Okay, I got it. Read the readme.txt for some information on how this thing works exactly.

Note that it still leaves the starting box, but you can call this waypoint something like "STARTING POINT" or somesuch and it won't particularly hurt the mission.
« Last Edit: 09 Mar 2005, 12:05:29 by Dagon »

Offline bedges

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Re:hiding cadet waypoints...
« Reply #7 on: 09 Mar 2005, 12:05:50 »
tricksy tricks, hadn't thought about it in those terms, thanks.

as for the waypoints showing in a vehicle... if it's veteran mode, what about a slow-looping script to setpos that pesky remaining waypoint to the player's position? haven't tested any of this as yet, but i shall anon.

and btw  :-[ - since it wasn't working as i wanted, i got rid of the whole idea of waypoint hints, as the mission itself is fairly straightforward, and they'd only be there for complete noobs... if i get it working it'll go back in ;)

EDIT - thanks for the missionette, but errrr.... even when i'm in cadetmode, there are no waypoint indicators. and opening any other mission and trying the same, i discover waypoint markers don't show up at all. in either mode. and the settings are all fine... oh flashpoint, what have i done to vex you so...  ::)

nevermind, as i said, it's easy enough to follow as is. many thanks anyways :)
« Last Edit: 09 Mar 2005, 12:42:05 by bedges »

Dagon

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Re:hiding cadet waypoints...
« Reply #8 on: 09 Mar 2005, 13:10:08 »
Here's a suggestion - use the cadet logic test (or, if it hasn't been deprecated yet, HintCadet) to give the hints to the player if he's in cadet mode. Here's how this'd work:

Method one:

Conditions : whatever you want

On Activation : HintCadet "X"

Method two:

Conditions: whatever you want + "AND cadetmode" on the end of it all

On activation: Hint "X"

Both will hopefully work and both'll give hints to the player when the conditions are met, making the whole waypoints thing pointless.

Speaking of which, couldja send me a copy of that mission? Either put it as an attachment if it's under 50kb or send it ss_Deathrow@hotmail.com . I'm always looking for new missions to play :)

Offline macguba

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Re:hiding cadet waypoints...
« Reply #9 on: 09 Mar 2005, 13:25:16 »
Dagon, if its missons you want, hit the beta testing board.
Plenty of reviewed ArmA missions for you to play

Offline bedges

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Re:hiding cadet waypoints...
« Reply #10 on: 09 Mar 2005, 13:32:57 »
or alternatively, kill two requests with one post - the mission will be submitted tomorrow to coincide with the beta-testing party ;)