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Author Topic: Animations cooperating with all LODs  (Read 1338 times)

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paloma

  • Guest
Animations cooperating with all LODs
« on: 04 Oct 2002, 02:23:40 »
Hey all. So far I've had really good luck with my custom animations working in all LODs. You just have to be sure that you use the same named selections in all LODs.

However, I can't get this to work in my "Hit Points" LOD. It seems that we can't animate the hit points LOD, which sucks for those objects that are able to move armored sections about to improve their defense.

Has anyone had any luck getting custom animations to work in the Hit-Points LOD?
« Last Edit: 04 Oct 2002, 02:24:10 by paloma »

CAT_SHIT_ONE_MM

  • Guest
Re:Animations cooperating with all LODs
« Reply #1 on: 05 Oct 2002, 16:30:06 »
.......... custom animations?? I thought that was not possible without the animation editor?? Sorry, I'm still new, really new to the oxygen.  I have a lots of questions to ask.

paloma

  • Guest
Re:Animations cooperating with all LODs
« Reply #2 on: 05 Oct 2002, 23:53:32 »
Animations such as opening / closing doors, etc. Not animations for people.

CAT_SHIT_ONE_MM

  • Guest
Re:Animations cooperating with all LODs
« Reply #3 on: 06 Oct 2002, 07:35:04 »
I've asked this question in my topic to but how do you do that animation for the door?  I named my "DOOR" ova_dvere then what do you do now to the config??

Thanks I really want to know.