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Author Topic: count units == 0 script  (Read 836 times)

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ThEoNeAnDoNlY

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count units == 0 script
« on: 26 Feb 2005, 17:55:17 »

when i run a script like (gr1 count units == 0) && (gr2 count units == 0) etc. they often go very slowly.

how can i speed up the reaction time? i remember it being something like adding (alive _x) or somehting at the beggining but need help as i really cnt remember.

Guy

Offline macguba

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Re:count units == 0 script
« Reply #1 on: 26 Feb 2005, 18:32:11 »
"alive _x" count units grp1 == 0

Syntax not guaranteed.
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