nominesine is of course absolutely right. However, there is a subtlety here.
Vehicles, armoured vehicles in particular, can look destroyed after you have plugged the appropriate number of LAWs into them. However, sometimes they do not register as "not alive". This can cause the mission not to finish - the player thinks he has zapped all the BMPs, and indeed he has, but not quite enough to make the trigger fire.
For this reason it is better to use
(not canFire b1 and not canMove b1) and (not canFire b2 and not canMove b2)
The trigger will fire when the two vehicles can neither move nor fire, and a vehicle which can't do either of these is functionally destroyed anyway. You don't actually need the brackets, they just make the line easier to read. You can add as many vehicles as you like.