[size=10] *****Get v1.21 here*****[/size] [/b][/url]
Notes for beta testers of v1.21:Rather than refer you to the post above I will repeat here.
Since a key element of this mission is about atmosphere and surprise I cannot give a list of all the changes - readers of this thread will already know about some that I now regret mentioning, but there are others. In fact the changes from v1.10 are much more significant and visible (if you notice them that is) than the changes from v1.00 to v1.10. (See - I still persist in the belief that I will be making second decimal place changes to this mission at some point.).
Changes I can mention are:
1. There are more cutscenes in this version than in the previous one, the exact number depends on what you do and the order you do it in. The dialogue in many of the scenes is dynamic in that it will be different depending on what the player has or has not done, who is or is not still alive, etc. There are over 260 sound files in the mission but to hear them all you would need to play the mission many times in lots of different ways.
2. The skill levels of your team increase during the mission. I would welcome comments on whether the starting levels seem appropriate and whether the rate of increase is too fast or too slow.
3. If one side initiates an all out attack on the other then their plan will be more subtle than in the previous version of this mission - they will not now ignore the border towns. Also it is now possible that if one side attacks and suffers significant losses then the other side may initiate their own counter attack.
4. Causing a war (not to be confused with an all out attack) is now a bit less easy.
I would welcome several different types of beta tester:
1. People who will play the mission straight as it is intended. In other words no cheat saves, no running around trying to break it. Just simple straightforward play. How does it feel, what was the atmosphere like? Were there enough/too many savegames? What surprises did you find? etc.
2. People that will try everything they can think of to break the mission. You are not worried about the atmosphere, you are determined to find a bug.
3. People that are using ECP and similar addons. I now have the view that these addons do things to the workings of OFP that make them not compatible with large missions such as this. I am happy to be proved wrong on this.
In many missions a beta tester might play a mission several times to fulfil each of these roles. I can't expect that here, the mission is just too long for that. So just choose one and have a go.
If you find things that you think may spoil the playing experience of other testers then please IM me with the details, what you experienced, what you thought about it etc.
The usual war stories of what you did and what you saw are immensely helpful, even if you think there is nothing of interest it helps me to understand what is going on. You many not think you are telling me about bugs but often you are. So even if you think you have nothing to tell me, please just tell me what you did and what happened.
This is a heavier mission than the previous version. Comments on CPU speed, Benchmark and lag would be greatly appreciated.
This is not a finished version. There are things I still need to change, for example:
- I need to do more work on the Intro
- I have hardly touched the end scene
- I have made no significant changes to the layout of the main bases
- etc. etc.
So if you have made comments on earlier versions and do not see them reflected here it does not necessarily mean that I will not be acting on them. I just needed to get what I have done so far tested by you guys.
@Mikero: you have your mine toggle so it is safe to enter the huts.
@macguba: I promised a cheat version. My website is not large enough to hold two versions of this mission so I will IM you with ways to cheat. Just let me know when you are ready.
@All: What more can I say? All of my spare time (and a lot more besides) has gone into this. I hope you enjoy playing it as much as I enjoy making it.
Note: You must have your Video Options/Terrain Detail set to normalIf you don't have your Terrain detail set to normal some very strange things will happen to the objects placed on the map. This is a problem with Flashpoint. In most missions it is not noticable but because of the size and duration of this mission it can become a problem.