Hello Thobson, i have started to play your mission.
Your mission is a great thing, and i don't mean the download size
Although i only fastread the thread, i consider much of my viewpoints on this mission already expressed by someone so i will skip a bit on some stuff.
I use OFP 1.96, benchmark around 4500-4800, first few tries HiSky Pack, Sanctuary Anim Patrol Pack and DxDll enabled, later tries Hisky and Anim pack off, see below.
I have restarted several times to check some things, and i will now start again and fresh to try and finish the mission.
Things i found out in random order:
I used the boat to move quite a distance from the island, no chopper came. (maybe i didn't do it long enough, i only did it until i got bored -> about two or three minutes)
You can destroy the table in the house with tatyana by shooting on it but the bottles will be floating in the air afterwards, maybe there is a way to make the table behave like other furniture, i.e. not destructible?
I like the voiceacting very much so far, but i'd advise to rerecord some of the phrases tatyana says because they start to clip on my system. Also, make her(the woman speaking) not talk directly into the microphone to avoid P,B and S letters to sound overblown. Nonewithstanding you could insert a bit of pause between the first two phrases tayana says to make the first phrase stand out better.
As it is she is barely breathing inbetween.
I'd rather have here say a very wary "oh, not again, just leave me alone" followed by a pause and "oh, who are you".
I am opposed to changing her vocal expression here by the way, as somewhere earlier suggested, because i think thats about the right way considering she has been enduring her situation for -weeks? more?
I was very surprised by the rest of the voiceacting(e.g. your voice, if i am not mistaken) so far, i regard it as being in surprisingly high audio quality compared to some missions i played from the missions depot.
Making the character say "I will kill them all" makes him look like a - whats the expression, well, he looks very stupid saying it in front of two armys on the island.
I don't know if it is intended like this but it made my day in surprise to see later that thats exactly what the mission seems to be about ! (although i didn't read too far in this thread to avoid spoilers)
I speak from experience to tell you that damaging the jeep when you bombard the incoming enemies with grenades makes one long trek to the mountain lodge on Foot AND in Fog. Started to hate no 2x/4x. Thats the only moment btw., i have accustomed pretty well to it. Its good training for me, i have been too ramboish in its using lately.
But please consider moving the jeep somewhere further away from this house, as it is the point where the enemies will go apparently. Too dangerous for the jeep.
One MAJOR point i want to point out is that i started playing with the hisky pack enabled, and as i am using DxDll only for making the water reflective and overriding the night shader thingy i can tell you that you can BARELY see through the rain. Is this rain not from the original OFp ? I never had this problem and i played through all three BIS campaigns and then some.
Effectively the hisky pack does something to your rain which makes it look like a wall of grey static or something, and the nightshader override of dxdll colors it blue.
As an index, after tatyana gets killed, if you go outside there are two evergreen trees to your left,and if you advance to the second you are barely able to see the two guards that shot tayana. I even wonder i did play until after finding the lodge like this,
all the time thinking, "man, this mission is way too hard with the rain"
Now all addons are off, except dxdll, whose nightshader override is back in place because it seems to make the rain less grey and therefore less annoying.
But now seeing what i should see i can go off and restart the mission.
I can only repeat others in saying that this is already a very nice world to be in.
Thanks,
StG