@THobson
Heads UP THobson. Have finished your 1.23. It remains, a majestic, magnificent, marvellous, masterpiece.
This isn't an encouragement award, it's a statement of fact that you, of all people, appear to be missing. You pass thru villages and countryside towards ending mission, recalling all the glorious battles, the fights, the desperation. You sit thru the outro, going gah and gasp.
Modesty is one thing, but for you to fall into gloom and despair is ridiculous. Step back and look THob.
>dead leader
change it to 'the other side' does an all out attack on the leaderless mob. This will <ahem> reduce the lag count, eventually. Or, get them to fight amongst themselves, or, leave it alone and stop fussing.
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I did an Xcess and went alone. Namely, I ticked off all objectives but essentially kept everyone at the lodge. It was long, slow, exhilarating, frustrating and all other things. It can, (clearly) be done, but not half as immersive as involving Irena. Every single one of the uncountable firefights me, against them, was a mission in itself.
I managed to take both leaders out by laboriously picking off each and every loon in entire area, plus each and every loon that came into the vicinity (the latter is one of the magic pieces of this game of yours). Large quantity of cheatsaves and judicious but liberal use of savegames were involved. The amount of gamesaves is 'about right' and I would alter it to ONE to start and be far far more generous at each objective, 3,4,5,10+ eg. This would be a good way to teach the player to play the objectives (admittedly a bit of linear train track here, but, nice learning curve with Pavlov's Dog)
ambient sounds kicked in, bird noises, no peeping civilians.
After killing a leader, I hotfooted it to other enemy camp (both times). I *knew* what you had in store for me if I stuck around. Very concentrated enemy at army defeat times, as you describe, lag quite hard, but not impossible (unlike T3).
The concentrations of enemy troops as you describe it, doesn't quite happen that way, generally, half the nasties are chasing you (tanks especially). After swiping Stamenov (south) I screamed out of there and collected my people at Le Port, I assumed the pows would be massacred otherwise. not an issue that they aren't, it's the perception that they will be that counts, screamed up the north road to that narrowing valley and stopped out of curiosity at the wrecked civil, (another, immersive, high quality piece of detail leaving player with conviction she hasn't seen one third of this map of yours. and, she hasn't)
Spent my entire mission time with my ass on fire, screaming away, terrified.
Godzilla and his Bmp wannabe were in pursuit and came thundering over the top of us. WHAT A MISSION. Changed my underpants after that.
Everything about 1.23 is 'right' It's the true successor of 1.1 with all the missing detail filled in.
As Planck describes it, your happy to WATCH battles.
Stop fussing THob and start basking in a bit of well deserved glory.