Home   Help Search Login Register  

Author Topic: Ground Gunners  (Read 945 times)

0 Members and 2 Guests are viewing this topic.

Smoshy

  • Guest
Ground Gunners
« on: 02 Oct 2002, 04:02:31 »
I am trying to do a WW2 mission where planes fly over and men parachute out to carry on there merry way. What I can't seem to do is make the enemy units on the ground shoot at the planes (specifically the Heavy Gunners). Any help much appreciated.

Smoshy :)

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Ground Gunners
« Reply #1 on: 02 Oct 2002, 04:49:18 »
I don't know the answer, so this is just a suggestion.     Your best bet is an M2:  call the gunner mg1 and call the plane plane1.     Place the M2 so that it can actually hit the plane - the maximum angle of elevation is not very high.   Test it with yourself as the gunner.

In an appropriate trigger put

mg1 doTarget plane1; mg1 doFire plane1

syntax not guaranteed, check the un+official command ref guides in the Editors' Depot.

Probably a better idea would be to fake it with a flak script:  I think there is one in script snippets in the Ed depot but I'm not sure.  
Plenty of reviewed ArmA missions for you to play

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Ground Gunners
« Reply #2 on: 02 Oct 2002, 09:14:25 »
You could replace the "Browning" on the M2mgun with a ZSUcannon.
The ground MG's - be it soldiers or the static mGun - won't fire at
heavy armored aircraft; but they'll fire at lighter birds like the Cessna plane.
Depending on the (addon?) you're using, try this ( INIT field of an M2mg ) :

This RemoveWeapon "Browning"; This AddMagazine "ZSUcannon"; This AddWeapon "ZSUcannon"

Then I promise ya that he WILL fire at ANY hostile bird that does a fly-by.  8)