Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Interactive Vegitation
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Interactive Vegitation (Read 435 times)
0 Members and 3 Guests are viewing this topic.
penguinman
Contributing Member
Money is worthless, just paper, ink, and threads
Interactive Vegitation
«
on:
17 Jan 2005, 02:00:54 »
is there a way to make plant objects more interactive,
like if u walk into it it will make that scracthing sound and will bend back
and if bullets pass through it little leaves and twigs will fall
Logged
Kaolin
Guest
Re:Interactive Vegitation
«
Reply #1 on:
17 Jan 2005, 10:02:57 »
ok im in college so i gotta be quick
i dont thinks thats possible on the OFP engine, it may be im not sure but it seems to advanced. How would the scripting work?!!!
Bon nuit, Bon nuit to you all.
Kaolin
Logged
XCess
Former Staff
Re:Interactive Vegitation
«
Reply #2 on:
17 Jan 2005, 11:23:24 »
using nearestObject... assuming that vegitation has it's own generic class it should work... for walking past bushes it shud be easy.. falling leaves on bullet impact maybe not so easy... adding hit EHs too each bush ID could work but i suppose it would be VERY laggy.
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Interactive Vegitation
Top of page