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Author Topic: Unit Detection  (Read 546 times)

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kymandro

  • Guest
Unit Detection
« on: 31 Dec 2004, 02:48:35 »
You know how with triggers you can set how big the circle around it is. how do you make it so when a unit enters that circle it enables the trigger? or can you do that at all? if you cant is there any way that you can make it so that when a unit enters an area a trigger goes off?

 ???thanks

Dane

  • Guest
Re:Unit Detection
« Reply #1 on: 31 Dec 2004, 04:22:29 »
I'm not exactly sure what you mean, if you want a specific unit to trigger trigger :P ::)
Hit F2 and left mouse button and drag a line between unit and trigger.

Dubieman

  • Guest
Re:Unit Detection
« Reply #2 on: 31 Dec 2004, 05:02:57 »
Dane's got it, for a single unit to set off the trigger just group it to the unit/vehicle. Then some new options in the activated by menu come up, (whole group, vehicle, one member...).


kymandro

  • Guest
Re:Unit Detection
« Reply #3 on: 31 Dec 2004, 17:52:24 »
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