About camcreating bullets: if you have a TracerColor different from [0,0,0,0],
it would look bad. Try out: the tracer will stay on screen until the bullet hit
something or 'dies of old age'.
nearestobject will pick up bullets..then use getpos....it would be possible, i think
Yes, but you must catch the bullet from the fired EH. Otherwise you'll risk
to loose it.
So, anyone interested in giving it a go? I know most of you have your own projects but wouldn't it look great. especially at night.
check out my M1 with M2 turret and make a night mission with the AI as
gunner against an infantry squad.
Refer to this thread:
http://www.ofpec.com/yabbse/index.php?board=12;action=display;threadid=20613for link and info.
The ricochetting bullet is done with a 'drop'ped 3D object (that won't hurt
anyone). If you want the ricochetting bullet to make damage, I think you'll
have to camcreate an object, because as explained above it will look crappy
if you do this with a bullet that has a TracerColor different from [0,0,0,0].
like i said, i need to know if there is a command to find out where a bullet hits the ground
there's not such a command. But you can follow the bullet and when this
one is 'dead', look with nearestObject on its last known position for the
hole in the ground (that is, if it's not a drop effect).
I dropped the 3d object on the last known position, as the bullet can be
dead because it hit a target (even a tree, for example) somewhere.