Hello all,
Got what is prolly going to be a real brain teaser here:
I have a trigger setup around a flag pole, the trigger is designed to change the flag to the appropriate one when a player or different side than west crosses thru the prox zone. Each player MAY possibly be referenced within a certain global variable.
Therefore I need to get the player that tripped the trigger (normally local player) and see if he is in that global variable also, sounds easy? I thought, oh yea, just do this: condit: this && (local player) == player in clantown0, and with no great suprise the editor returned an error(i can provide it if neccessary)
Now, on the flip side, -- condition:this && player in clantown0, works a treat! Except, there are 9 players, therefore this will refer to ANY player on the whole dang map, regardless of who actually tripped the trigger.
So, anyone know of a way to get that trigger condition to get : if the player that tripped this trigger is also in clantown0 <---- Global Variable ??
Pibb