Hey
I got a couple of really really annoying problems that are basic, but I dunno why they are doing what they are doing.
Prob. 1:
This is my camera script:
_camera camSetTarget pbr
_camera camSetrelPos [-3,10,-2]
_camera camSetFOV 0.500
_camera camCommit 0
@camCommitted _camera
_camera camSetrelPos [-3,40,-2]
_camera camSetFOV 0.500
_camera camCommit 5
@camCommitted _camera
;----------------------Stanza23 up
;Officer talking
;----------------------Stanza24 down
Officer1 switchmove "FXStandShowTable"
Officer2 Playmove "FXCivilFoldOnesArms"
;=== 13:03:15
_camera camSetTarget [11691.10,9589.18,-99996.80]
_camera camSetPos [11723.32,9585.49,3.20]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
;=== 13:03:29
_camera camSetTarget [11719.25,9617.66,-99998.50]
_camera camSetPos [11723.32,9585.49,2.28]
_camera camSetFOV 0.700
_camera camCommit 3
@camCommitted _camera
But the th camera script the playmoves don't work. I've tried switching them to switchmoves, to no avail. It comes up with an INVALID NUMBER error. This has never happened to me before but I haven't changed anything, so I dunno why I get the message.
2nd prob:
I got a dude in the middle of nowhere in the Seb_nam La Drang island, well, he's surrounded by other guys on his side. The closest East dude is waayyy outta range. Anyways, all he's supposed to do is pose, just sit there using this syntax which I've used 24364 times before:
this setbehaviour "combat"; this switchmove "combattocrouch"; this setunitpos "up"
But very randomly, and frequently, Every 2-3 time on adverage I play the cut-scene he's standing up ready to fire. Sometimes he's crouching sometimes he's not. IT'S REALLY ANNOYING! Anyone got any ideas to why the **** he's doing this ? I might remind you there's NO enemy around.
(O'Neil