#1. how do I make it so only after a certain trigger is activated is it possible to activate another trigger?
#2. how do I make a trigger start a countdown that after it reaches zero another trigger is activated. but if another trigger is activated before the countdown reaches zero the trigger will not activate.
lol i confused myself just typing that and i forgot the question. ok I got it now, I know how to put it:
I have a group all AI, they run to a spot and activate a trigger. that trigger activates a count down from 20. if the player dosent get to a certain spot and activate a trigger before the count down reaches zero, another trigger is activated that fails the mission.
BUT if the player activates the trigger before the 20 secs is up
the trigger that fails the mission is not activated.
Thank you for bearing with me. I hope you got all that.
#3. how do i make AI men run as fast as the player can. i mean like:
you all had this happen:
you are being chased by an enemy tank and you run off expecting your men to follow, you hold shift for extra speed but after about 30 seconds you get this dreadful question.
2: where are you?
3: where are you?
4: where are you?
and so on.
how do I make AI be able to run as fast as the player?