Hey there !
Here is a nice way of doing things. The idea is to spawn the tents rather than put them in the editor. You'll thereby have nice rows of nicely displayed tents, but the big advantage is that you'll be able to give the spawned tents names in no time.
When you don't need them anymore, it won't take much longer to deletevehicle them.
Here we go :
_i=0
#lp
call format ["tent%1={camp} createvehicle [(getpos MyObject select 0),(getpos MyObject select 1) + 5*%1]",_i]
_i=_i+1
?_i<MyNumberOfTents : goto "lp"
This will create a north-south line of 25 tents named tent0 to tent24.
Now, to delete them, just call another script :
_i=0
#lp0
Call format ["deletevehicle tent%1",_i]
_i=_i+1
?_i<25 : goto "lp0"
exit
Note that if you don't want to spawn the tents, you can still place them in the editor, give them all a name immediately followed by a figure, and use the last script all the same.
Hope that helps !
Ig.