Home   Help Search Login Register  

Author Topic: Changing Grenade Ammo Slot Size  (Read 2139 times)

0 Members and 1 Guest are viewing this topic.

Chaos_Creator

  • Guest
Changing Grenade Ammo Slot Size
« on: 28 Sep 2002, 06:32:19 »
How do I change the default ammo slot size of the grenades for grenadelaunchers?

By default, they take up 2 ammo slots, and that's unrealistic. A typical 203 gunner has more then three rounds on him, so I want to scale it back to 1 slot, but I would like to avoid making a custom gun, cause frankly...I'm not that good at addon making...yet.

If anyone has a clue, let me know.

Thanks,

Chaos_Creator

Lucknow

  • Guest
Re:Changing Grenade Ammo Slot Size
« Reply #1 on: 28 Sep 2002, 14:07:07 »
Simple, in the cfgweapon section for the grenadelauncer change from...

magazinetype=2 * 256;

to...

magazinetype=256;

('256' represents 1 slot, and a regular soldier has '10*256' slots to fill up).

Unfortunately you'll have to make up your own amended weapon cpp file to make this change (simple solution) OR amend a working 1.75 config.bin file and have the changes appy throughout the game (better but hard to find solution).
 

CrunchyFrog

  • Guest
Re:Changing Grenade Ammo Slot Size
« Reply #2 on: 28 Sep 2002, 17:03:41 »
Quote
('256' represents 1 slot, and a regular soldier has '10*256' slots to fill up).

No, 256 is the textures size

it should be:

magazineType="1 *          256";

Chaos_Creator

  • Guest
Re:Changing Grenade Ammo Slot Size
« Reply #3 on: 28 Sep 2002, 17:39:30 »
We're getting warmer.  :D

Does anyone know how to convert the config.bin to config.cpp for editing?

Or if I write an amended config.cpp specifically for the grenadelauncher, do I have to make up my own class or can I use the grenadelauncher class?

I would prefer to edit the 1.75 config.bin, but I just can't decode it. This way it would affect all the addons that use grenadelauncher, and normal weapons too, which I view as a the realistic way.

Chaos_Creator

  • Guest
Re:Changing Grenade Ammo Slot Size
« Reply #4 on: 28 Sep 2002, 20:57:00 »
OK, I opened up the config.bin and copied the grenade related code out and pasted it into a new config.cpp, for an addon called M203A.

My problem is I get a nasty error when I try to run OFP.

'm203a\config.cpp.cfgweapons':'{' encountered instead of '='

Here's the code I wrote. It's my first addon from scratch so expect some errors.

Can someone check this out and see what I did wrong?

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

#define WeaponNoSlot            0// dummy weapons
#define WeaponSlotPrimary      1// primary weapons
#define WeaponSlotSecondary   16// secondary weapons
#define WeaponSlotItem         256// items
#define WeaponSlotBinocular   4096// binocular
#define WeaponHardMounted      65536

class CfgPatches
{
   class M203Launcher
   {
      units[] = {};
      weapons[] = {M203Launcher};
      requiredVersion = 1.75;
   };
};


cfgweapons
{

Class Default
class GrenadeLauncher: Default
class M203Launcher: GrenadeLauncher
   {
      cursor="t_select.paa";
      scopeMagazine=2;
      weaponType=0;
      magazineType="1 *       256";
      ammo="Grenade";
      displayName="GRENADE";
      displayNameMagazine="40MM GRENADE";
      shortNameMagazine="GRENADE";
      count=1;
      reloadTime=0;
      sound[]={"M203A\Weapons\grenade_launch",0.000316,1};
      reloadSound[]={"M203A\Weapons\M16load",0.000316,1};
      initSpeed=60;
      canLock=0;
      autoReload=0;
      ffMagnitude=0.100000;
      ffFrequency=1;
      ffCount=1;
      recoil="Empty";
      dispersion=0.015000;
      aiDispersionCoefY=2.000000;
      maxLeadSpeed=15;
      optics=0;
      muzzlePos="usti granatometu";
      muzzleEnd="konec granatometu";
      uiPicture="igrenadier";
   };
   
class M16GrenadeLauncher
class M203Launcher : M16GrenadeLauncher
   {
      scopeWeapon=2;
      scopeMagazine=0;
      weaponType=1;
      valueWeapon=2;
      valueMagazine=2;
      displayName="M16 + M203A";
      model="m16_granatomet_proxy";
      picture="";
      uiPicture="igrenadier";
      muzzles[]={"M16Muzzle","M203Muzzle"};
      class M16Muzzle: M16
      {
         magazines[]={"M16"};
      };
      class M203Muzzle: GrenadeLauncher
      {
         displayName="M203 Launcher";
         sound[]={"M203A\weapons\M16GrenadeLaunch",0.000316,1};
         magazines[]={"GrenadeLauncher","Flare","FlareGreen","FlareRed","FlareYellow"};
      };
      canDrop=1;
   };
};

Chaos_Creator

  • Guest
Re:Changing Grenade Ammo Slot Size
« Reply #5 on: 28 Sep 2002, 21:58:51 »
OK, I did some reading, and fixed the initial error, however I just can't seem to get this updated config to work. Shit...all I wanted to do was reduce the ammo slot of the 203 from 2 to 1. I tried to edit the config.bin, but when I recompiled it, something must have gotten chopped off, because OFP flipped out.

the latest error:

m203a\config.cpp/CfgWeapons/M203LauncherGun/: undefined base class 'M203LauncherGun'

Can someone please check out this config, and let me know what I did wrong?

class CfgPatches
{
   class M203Launcher
   {
      units[] = {};
      weapons[] = {M203Launcher};
      requiredVersion = 1.75;
   };
};

class CfgAmmo
{
   class Default {};
   class Grenade: Default{};
   class 40MMGrenade: Grenade
   {
      hit=20;
      indirectHit=18;
      indirectHitRange=7;
      minRange=15;
      minRangeProbab=0.300000;
      midRange=80;
      midRangeProbab=0.550000;
      maxRange=150;
      maxRangeProbab=0.000000;
      model="granat";
      cost=40;
      simulation="shotShell";
      simulationStep=0.050000;
      soundHit[]={"M203A\Explosions\expl3",10.000000,1};
      soundFly[]={"M203A\objects\noise",0.000032,1};
      soundEngine[]={"",0.000100,4};
      visibleFire=2;
      audibleFire=0.250000;
      visibleFireTime=0;
   };

};

class CfgWeapons
{
   class Default{};
   class GrenadeLauncher: Default{};
   class M203Launcher: GrenadeLauncher
   {
      cursor="t_select.paa";
      scopeMagazine=2;
      weaponType=0;
      magazineType="1 *       256";
      ammo="40MMGrenade";
      displayName="GRENADE";
      displayNameMagazine="40MM GRENADE";
      shortNameMagazine="GRENADE";
      count=1;
      reloadTime=0;
      sound[]={"M203A\Weapons\grenade_launch",0.000316,1};
      reloadSound[]={"M203A\Weapons\M16load",0.000316,1};
      initSpeed=60;
      canLock=0;
      autoReload=0;
      ffMagnitude=0.100000;
      ffFrequency=1;
      ffCount=1;
      recoil="Empty";
      dispersion=0.015000;
      aiDispersionCoefY=2.000000;
      maxLeadSpeed=15;
      optics=0;
      muzzlePos="usti granatometu";
      muzzleEnd="konec granatometu";
      uiPicture="igrenadier";
   };
   
   class M16GrenadeLauncher{};
   class M203LauncherGun: M16GrenadeLauncher
   
   {
      scopeWeapon=2;
      scopeMagazine=0;
      weaponType=1;
      valueWeapon=2;
      valueMagazine=2;
      displayName="M16 + M203A";
      model="M203A\m16_pmp_granatomet";
      picture="";
      uiPicture="M203A\igrenadier";
      muzzles[]={"M16Muzzle","M203Muzzle"};
      class M16: M16GrenadeLauncher{};
      class M16Muzzle: M16
      {
         magazines[]={"M16"};
      };
      class M203Muzzle: M203LauncherGun
      {
         displayName="M203 Launcher";
         sound[]={"M203A\weapons\M16GrenadeLaunch",0.000316,1};
         magazines[]={"M203Launcher","Flare","FlareGreen","FlareRed","FlareYellow"};
      };
      canDrop=1;
   };
};

class CfgVehicles

{
   class All{};
   class AllVehicles:All{};
   class Land:AllVehicles{};
   class Man:Land{};
   class Soldier:Man{};
   class SoldierWB:Soldier{};
   class SoldierWG:SoldierWB
   class M203Soldier:SoldierWG
{
   displayName = "Soldier (M203A)";
   weapons[]={"M203Launcher","Throw","Put"};
   magazines[]={M16,M16,M16,M16,M203Launcher,M203Launcher,M203Launcher,M203Launcher,M203Launcher,M203Launcher};
   };
};

class CfgNonAIVehicles
{
   class ProxyWeapon {};
   class ProxyM203Launcher: ProxyWeapon {};
};


Lucknow

  • Guest
Re:Changing Grenade Ammo Slot Size
« Reply #6 on: 29 Sep 2002, 17:33:48 »
As I said initially

magazineType=256; is all you need to put though

magazineType="1 *       256"; does the same thing, okay Crunchy!

Now looking briefly at your config changes I think you need to change the

class M203Muzzle: M203LauncherGun

to

class M203Muzzle: M203Launcher

but the simplest way to do it is to simple change the magazinetype to '=256' in the

class GrenadeLauncher: Default

thats if you want the changes to apply to every rifle grenade launcher and if you're recrypting a config.bin back into the game.

Now the other problem you might have is a faulty decrypted 1.75 config.bin file (I picked up about 3 from various palces on the net and none worked properly when 'binned' again. It was only till I asked someone (won't say who) to actually send me a working version that I managed to get things cooking!).

Give me your email address and I'll send it to you.

But you'll also need Amalfi's 'cpp2bin' application to convert back to a config.bin for it to work ingame (get this app at ofp.gamezone.cz).

That should do it.

Chaos_Creator

  • Guest
Re:Changing Grenade Ammo Slot Size
« Reply #7 on: 29 Sep 2002, 20:06:38 »
I think you're right about the bad decryption. I decrypted the config.bin using OFPManager, and adjusted the ammo slot value, but when I used cpp2bin util I got mega errors in OFPR. That's why I pursued making a psuedo addon by copying the values from the config.bin to a seperate config.cpp. I'm not exactly a pro at this and programming was never my forte, so I couldn't make it work.

Thanks for the offer of sending me the good config.bin. My email is braybon9@hotmail.com

Chaos_Creator

  • Guest
Re:Changing Grenade Ammo Slot Size
« Reply #8 on: 02 Oct 2002, 06:04:19 »
ah ha. Figure it out. I was able to get a copy of an editable config.cpp. Worked as promised when cpp2bin'd. Now, I can make fun missions, where you have more then 3 grenades to work with. Cool

Kekkonen

  • Guest
Re:Changing Grenade Ammo Slot Size
« Reply #9 on: 03 Oct 2002, 14:37:35 »
I would need the working decoded config.cpp too. Not for cheating but for changing the slots etc. If anyone could send it to jorkki90@hotmail.com I'd appreciate =)

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:Changing Grenade Ammo Slot Size
« Reply #10 on: 03 Oct 2002, 16:23:23 »
BIS have an annotated Config.bin available from their Oxygen pages.

SelectThis

Kekkonen

  • Guest
Re:Changing Grenade Ammo Slot Size
« Reply #11 on: 03 Oct 2002, 17:11:45 »
Checked the config from BIS site, I believe it's for 1.46? I would need the config for 1.75... Anyone?  :)