Home   Help Search Login Register  

Author Topic: Condition of Presence False  (Read 505 times)

0 Members and 1 Guest are viewing this topic.

GingaWRATH

  • Guest
Condition of Presence False
« on: 01 Oct 2004, 08:03:37 »
K here is what i wanna do. Im Guessing its simple but never tryed it b4.

I have 4 guys = Condition of presence FALSE.

How do I change it to TRUE? using SQS file.

I have tryed e.g

soldiername = true

can't find anything in comref. But im guessing it's there!!

Offline THobson

  • OFPEC Patron
  • Former Staff
  • ****
Re:Condition of Presence False
« Reply #1 on: 01 Oct 2004, 08:21:49 »
If condition of presence is False - then they won't be there!  If you want them to 'appear' somewhere under certain conditions try putting them on a little island or somewhere well out of the way, and using SetPos to move them to where you want them when you want them
« Last Edit: 01 Oct 2004, 08:22:27 by THobson »

GingaWRATH

  • Guest
Re:Condition of Presence False
« Reply #2 on: 01 Oct 2004, 08:43:05 »
Thought i would have to do that. Thanx anyway. ;)

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Condition of Presence False
« Reply #3 on: 01 Oct 2004, 10:56:42 »
You can put a lot of things in the condition of presence line.   For example, I often have something like

alive grpLeader1

where grpLeader1 is the group leader of the unit in question.   The loon will appear only if the group leader is present.   This is handy for making random patrols:  the group leader is on probability of presence, so he may or may  not appear.   If he does, his whole patrol appears, but if he does not the whole patrol is not present.
Plenty of reviewed ArmA missions for you to play