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Offline macguba

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Ammo crate contents
« on: 26 Sep 2004, 23:25:11 »
Once upon a time I asked if anybody knew how to get the contents of an ammo crate.    Nobody did.    Does anybody know now?

Does anybody happen to know the contents of the standard ammo crates?

I really, really, really don't want to have to find out the hard way, so I would be very grateful if you anybody could help me out here.

Many thanks.
Plenty of reviewed ArmA missions for you to play

Offline General Barron

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Re:Ammo crate contents
« Reply #1 on: 26 Sep 2004, 23:49:41 »
Ok, I know I answered this question already :). I guess I should send it into the ed depot as a reference though:

http://www.ofpec.com/yabbse/index.php?board=8;action=display;threadid=15095;start=0

EDIT

Ok, I submitted it to the ed depot as a reference. Check this out instead, because it is a more complete with all the res ammo boxes:

http://www.ofpec.com/editors/resource_view.php?id=707
« Last Edit: 27 Sep 2004, 00:53:30 by General Barron »
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Offline macguba

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Re:Ammo crate contents
« Reply #2 on: 27 Sep 2004, 01:37:25 »
Brilliant, that's just what I needed.   I don't think I've seen that before.

Many thanks.
« Last Edit: 27 Sep 2004, 01:43:07 by macguba »
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Offline Artak

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Re:Ammo crate contents
« Reply #3 on: 27 Sep 2004, 09:45:14 »
Congratulations on submitting an excellent reference!   :thumbsup: :joystick:
Not all is lost.

Offline THobson

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Re:Ammo crate contents
« Reply #4 on: 27 Sep 2004, 18:55:43 »
An option is to remove everything from the crates and put in exactly what you want.

Offline macguba

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Re:Ammo crate contents
« Reply #5 on: 27 Sep 2004, 21:53:28 »
That most excellent new resource lists the contents of 11 of the 14 types of ammo crate you can get through the Empty - Ammo listing.    The missing ones are:-

Ammo (West, Res)
Ammo (East, Res)
Ammo (Res, Res)

Following the master's lead, I have fired up OFP Manager - whose existence I had forgotten - and attempted to find the config of those crates.     Without success.     I suspect General Barron didn't find them either.

On a quick and dirty inspection "on the ground" they contain things like Uzi and Glock mags for West.    But does anybody know where the configs for them are?  

Many thanks.  


Edit:  and yes it is official, I've just emptied my addon folder and checked.
« Last Edit: 27 Sep 2004, 22:09:16 by macguba »
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Offline Planck

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Re:Ammo crate contents
« Reply #6 on: 28 Sep 2004, 00:05:09 »
I think you will find that one comes in 2 flavours per side.

One holds only mags.

The other holds mags and weapons.

Example (west version):

Code: [Select]
class AmmoBoxOUTW: ReammoBox
   {
      model="hromada_beden";
      scope=2
      accuracy=1000
      displayName="$STR_DN_OUT_AMMO_CRATES_WEST";
      class TransportMagazines
      {
         class _xx_M16
         {
            magazine="M16";
            count=100
         };
         class _xx_glockmag
         {
            magazine="glockmag";
            count=100
         };
         class _xx_Falmag
         {
            magazine="Falmag";
            count=100
         };
         class _xx_uzimag
         {
            magazine="uzimag";
            count=100
         };
         class _xx_HKG3Mag
         {
            magazine="HKG3Mag";
            count=100
         };
         class _xx_BerettaMag
         {
            magazine="BerettaMag";
            count=100
         };
         class _xx_HandGrenade
         {
            magazine="HandGrenade";
            count=30
         };
      };
   };
   class AmmoBoxOUTWW: AmmoBoxOUTW
   {
      model="hromada_beden";
      scope=2
      accuracy=1000
      displayName="$STR_DN_OUT_AMMO_CRATES_WP_WEST";
      class TransportMagazines
      {
         class _xx_M16
         {
            magazine="M16";
            count=100
         };
         class _xx_glockmag
         {
            magazine="glockmag";
            count=100
         };
         class _xx_Falmag
         {
            magazine="Falmag";
            count=100
         };
         class _xx_uzimag
         {
            magazine="uzimag";
            count=100
         };
         class _xx_HKg3mag
         {
            magazine="HKg3mag";
            count=100
         };
         class _xx_berettamag
         {
            magazine="berettamag";
            count=100
         };
         class _xx_HandGrenade
         {
            magazine="HandGrenade";
            count=30
         };
      };
      class TransportWeapons
      {
         class _xx_M16
         {
            weapon="M16";
            count=100
         };
         class _xx_glock
         {
            weapon="glock";
            count=20
         };
         class _xx_Fal
         {
            weapon="Fal";
            count=10
         };
         class _xx_uzi
         {
            weapon="uzi";
            count=5
         };
         class _xx_HKg3
         {
            weapon="HKg3";
            count=6
         };
         class _xx_beretta
         {
            weapon="beretta";
            count=20
         };
      };
   };


I could be wrong though   ::)


Planck
I know a little about a lot, and a lot about a little.

Offline macguba

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Re:Ammo crate contents
« Reply #7 on: 28 Sep 2004, 00:09:36 »
You're probably right - I haven't checked but I suspect its the same as the weapons one but without the weapons.  

Where did you find that btw?
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Offline Planck

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Re:Ammo crate contents
« Reply #8 on: 28 Sep 2004, 00:40:09 »
You will find those entries in the game config.
There are similar entries for East and Res versions also.

The entries are also repeated in the config for O.pbo.


Planck
I know a little about a lot, and a lot about a little.

Offline General Barron

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Re:Ammo crate contents
« Reply #9 on: 28 Sep 2004, 01:37:59 »
Ah, so that is what those are.... I noticed those ammo crates macguba is talking about, but I figured they came from an editor upgrade or sumthin'. What Planck is referring to are the 'weapon' ammo crates I have listed. There is some really strange naming going on in the config, and I thought some of those classes weren't really in the game. Well, I guess I could always check the stringtable to find out the ingame names of those different things, and then add them to the reference.
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