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Author Topic: changing waypoints faster  (Read 455 times)

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Dagon

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changing waypoints faster
« on: 25 Sep 2004, 11:51:17 »
how can I change to a "MOVE" waypoint from a "SEARCH AND DESTROY" one faster? currently, it can take up to 30 seconds to do, which impacts badly on my mission design.

Offline THobson

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Re:changing waypoints faster
« Reply #1 on: 25 Sep 2004, 12:46:33 »
You could use a switch trigger - or change your design :)

Offline macguba

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Re:changing waypoints faster
« Reply #2 on: 25 Sep 2004, 13:26:38 »
Occasionally, when all else fails, you need to dispense with a waypoint.     Fake one with a gamelogic and move command.

However, I would say that putting a group into S&D is not one of these rare occasions.    S&D is excellent for having loons milling about:  if it matters at all to the mission where they go then don't use it, use a sequence of move waypoints instead - it gives you much better control.

What kind of unit are we talking about here?    Increasing skill might help in reducing the delay.
Plenty of reviewed ArmA missions for you to play

Dagon

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Re:changing waypoints faster
« Reply #3 on: 25 Sep 2004, 16:45:31 »
it's a player waypoint. Upon killing all enemies at the waypoint, a trigger is activated (nexta) which should start the next waypoint (condition: nexta), but it takes forever.

Offline macguba

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Re:changing waypoints faster
« Reply #4 on: 25 Sep 2004, 17:32:19 »
Well I hope these waypoints don't make anything happen, since players in Veteran mode won't see them.

Try synching the move waypoint with the trigger, rather than using a variable.
Plenty of reviewed ArmA missions for you to play