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Author Topic: Addaction tute  (Read 894 times)

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Offline The-Architect

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Addaction tute
« on: 23 Sep 2004, 11:58:52 »
Thanks to Macguba for explaining what's to be done about dodgy or difficult tutorials.  ;D

I want to learn addaction.

I found this tutorial in the Ed depot,

Addaction removeaction by uiox

I have no idea what to do with it, nor is there a readme or explanation.

Can anyone help?

Cheers.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Homefry31464

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Re:Addaction tute
« Reply #1 on: 23 Sep 2004, 12:42:13 »
Hmm, it would seem he just added an example mission, running scripts with addaction commands inside them.... However, I don't see any comments for any of the scripts..

If you would like, I'll write an addaction tutorial for you.

veston pants

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Re:Addaction tute
« Reply #2 on: 24 Sep 2004, 10:38:19 »
I'd be chuffed if you would fella.
The one by uiox is pretty good if you alrerady know what your doing, but pretty useless if you don't :o
Using radios to trigger triggers could be another 1 that perhaps needs revised, 1 that covers only bein able to use a radio in a certain area, ie. where a radio is placed would be top drawer.


Offline OFPfreak

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Re:Addaction tute
« Reply #3 on: 29 Dec 2004, 00:46:24 »
hey its pretty easy altough I self dont know how to make an addaction command the runs a script with parameters. This is how you run a script with no parameters:

1. make a trigger
2. in the on activation put:
On Activation: unitname addaction ["kill myself!","killself.sqs"]

thats how you type it. But if you do it like this, or the script does not contain a removeaction line modify it like this:

On Activation: action1=unitname addaction ["kill myself!","killself.sqs"]
On Deactivation: unitname removeaction action1

Eh I hope it helps you!
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DBR_ONIX

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Re:Addaction tute
« Reply #4 on: 03 Jan 2005, 14:07:22 »
On the subject of addaction..
Very few people seem to know about this..
But..
Code: [Select]
acction1 = this addaction ["Expode self",{bomb1="laserguidedbomb" camcreate getpos this}]
You can of course change that camcreate code, but it works on lots of stuff.. An usfull example is :
Code: [Select]
acction2 = this addaction ["Expode self",{[guy1,guy2,this] exec "script.sqs"}]

;)
- Ben

Offline Triggerhappy

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Re:Addaction tute
« Reply #5 on: 03 Jan 2005, 18:06:18 »
you can do that? i thought it was only eventhandlers...

DBR_ONIX

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Re:Addaction tute
« Reply #6 on: 09 Jan 2005, 16:14:13 »
Argh.. Your correct! I keep forrgeting about that..
- Ben

Offline XCess

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Re:Addaction tute
« Reply #7 on: 24 Jan 2005, 08:40:45 »
so is runniong scripts with parameters possible? Would be very useful.

Offline Triggerhappy

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Re:Addaction tute
« Reply #8 on: 24 Jan 2005, 22:53:44 »
not in addaction
but you can with eventhandlers