Hi,
I'm trying to change the position of a runway on an island, in this case Everon. I don't want to create a new wrp or move the textures, just inherit from the original Eden.wrp and override the taxiway coordinates.
If you place an AI Aircraft any where on the island, not flying. It immediately tries to taxi to the runway. It's this initial target point I want to move. Simple enough I thought, just create a new config:
class CfgWorlds
{
class DefaultWorld {};
class ATC_Eden : DefaultWorld
   {
   access = 3;
   plateFormat="ER$ ## - ##";
   plateLetters="ABCDEFHIKLMOPRSTVXYZ";     Â
   worldName="Eden.wrp";
   description = "ATC Everon";
   icon=_eden.paa;
   startTime = 8:30;
   startDate = 30/8/84;
   startWeather = 0.3;
   startFog = 0.0;
   forecastWeather = 0.3;
   forecastFog = 0.0;
   seagullPos[] = {0,0,0};
   ilsPosition[] ={0,0,0};
   ilsDirection[] ={0,0,0};
   ilsTaxiIn[]={0,0,0};
   ilsTaxiOff[]={0,0,0};
   centerPosition[] = {0,0,0};
   class Sounds
      {
      sounds[]={};
      };
   class Animation
      {
      vehicles[]={};
      };
   class Names
      {
      class AnyName
         {
         name="Any Name";
         position[]={0,0,50};
         };
      };
   };
};
class CfgWorldList
   {
   class ATC_Eden{};
   };
Now I expected to run this through the mission editor and watch the plane taxi off towards point [0,0,0]. But it had no effect what so ever. The map shows up in the editor and the name defined in "class Name" is displayed on the map. But I cant help thinking I've messed something up and OFP is just ignoring the changes I made.
Do any of the following have any effect on aircraft?
ilsPosition[] ={0,0,0};
ilsDirection[] ={0,0,0};
ilsTaxiIn[]={0,0,0};
ilsTaxiOff[]={0,0,0};
centerPosition[] = {0,0,0};
Or is it just the wrp file that dictates runway and taxiway positions?
Any ideas?
Cheers
Edit:
I have also tried:
ilsTaxiIn[]={};
ilsTaxiOff[]={};