Home   Help Search Login Register  

Author Topic: How to fix this?  (Read 1312 times)

0 Members and 3 Guests are viewing this topic.

rOk

  • Guest
How to fix this?
« on: 13 Sep 2004, 14:15:10 »
Just click the pics...

http://img.photobucket.com/albums/v358/mr_rOk/leoproblem.jpg

This is how it looks at it's best

http://img.photobucket.com/albums/v358/mr_rOk/leotest1.jpg

Ignore the double HUD on the second pic.
It looks and works good good on hillcountry etc, the only big problem is rotation of the extra gunner.
Thanks

#edit:
Also where in the config do I define APFSDS as primary ammo as oppose to HEAT?



« Last Edit: 13 Sep 2004, 14:19:23 by rOk »

bennyboy

  • Guest
Re:How to fix this?
« Reply #1 on: 13 Sep 2004, 16:11:51 »
I think I've seen a unit in the DKM UK pack that does what you are trying to achieve - but afaik it isn't an additional gunner, I don't think what you are trying to do is possible the way you are attempting (since you'd have to setpos the gun relative to the gunner who needs to stay stationary).

Offline oyman

  • Members
  • *
  • king of pings
Re:How to fix this?
« Reply #2 on: 14 Sep 2004, 03:20:28 »
what do you mean by that
Quote
Also where in the config do I define APFSDS as primary ammo as oppose to HEAT?
do you want Sabot rounds first then Heat ???

rOk

  • Guest
Re:How to fix this?
« Reply #3 on: 14 Sep 2004, 08:24:22 »
@ oyman

...YES...

Offline oyman

  • Members
  • *
  • king of pings
Re:How to fix this?
« Reply #4 on: 16 Sep 2004, 00:07:53 »
in the cfgweapons part of the config look for this part ( i assume it looks like that)
Code: [Select]
magazines[]={"heat","sabot"};and change it to
Code: [Select]
magazines[]={"Sabot","Heat"};
of course put the right weapon name in