This topic has been dead for a little while now, but Homefry contacted me the other day and wanted to know if it actually worked.
It really does!!
Of course, my method has greatly improved since I last posted here. I'm using a modified version of the BIS Beretta (as its pretty damn realistic to start with). I then streched and edited the model slightly, so when parts are animated, you can see whats underneath.
I then did the actual animation which was pretty easy to do. The end result is a beretta which, when fired, will have the working parts slid back to reveal the barrel itself. The trigger is also animated (and I'm also working on a special unit to go with this which will have lots of nice features
) and most of all: you see this all move!!! ;D
The only problem is getting it into OFP
If remcen is right and EHs don't work for weapons, then I dunno what to do. The only scripting that needs to be done is to have a
switchMove played when this gun is equipped and fired. (Obviously, the parts return to their original position afterwords).
I think Homefry was working on ways to make it work ingame. So, I'm sure he'll have some info soon