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Author Topic: Adding stronger weapons to planes?  (Read 449 times)

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Offline CYRIUS

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Adding stronger weapons to planes?
« on: 11 Sep 2004, 00:07:19 »
Hello All.

I am making a mission using WW2 planes, and Im trying to create an
Old Fashion Dogfight.

My problem is as follows. The planes are to strong so you waste a lot of ammo trying to hit the enemy plane. Furthermore if you manage to damage the enemy plane the AI pilot is fast to eject.
So your not getting any real kills or points. ???

I tried using triggers as follows:
? damage (the_plane) > 0.2. And (the_plane) setDammage 1
So the plane would be destroyed after just a few hits. That solved the ammo problem. but still, now the trigger is doing the actual killing. So if the AI destroys your plane it counts as suiside. :-\
And some of these planes are made with features like Enginefire, and smoke coming out, and its a shame to loose those actions.

I was thinking. Is it possible to increass the planes WeaponStrenght to do more damage? and set the damage level for when the AI is allowed to leave his plane?

Offline macguba

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Re:Adding stronger weapons to planes?
« Reply #1 on: 11 Sep 2004, 00:26:04 »
Try

? damage (the_plane) > 0.1 : (the_plane) setDammage 0.9
Plenty of reviewed ArmA missions for you to play

Offline CYRIUS

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Re:Adding stronger weapons to planes?
« Reply #2 on: 11 Sep 2004, 01:34:05 »
I tried experimenting with different dammagelevels on the planes and it works to my satisfaction.

Now when you hit the AIs plane he rarly has a chance to escape his plane.
And its a good feeling ;D to see that enemy go down in flames.
- Also when the enemy hits your plane you actualy have a small chanse to eject before the plane burst into flames. So it works to my satisfaction.

I must apologise though, I should have experimented more with the SetDamage triggers before I posted this problem. :-\
But still do anyone know if it is possible to raise the damagelevels of weapons?