Okay, i'm making a mission for Multiplayer that starts out with four KGB agents who attempted to escape Novoga, but whose aircraft was heavily damaged and comes in for a rough landing.
Now, I've got the plane set up so that as long as the player doesn't touch the controls, the plane comes in for a rough, but assuredly safe landing (it knocks over a few trees, damages a house and spins around, but the passengers are always alive and uninjured).
I could just use a script that doesn't allow the pilot of the plane to change the directions, but isn't the DISABLEINPUT code. I want the other team to be able to move around during the fifteen-second landing by the plane.
Ideas?