Home   Help Search Login Register  

Author Topic: Dead-stick aircraft controls  (Read 435 times)

0 Members and 2 Guests are viewing this topic.

BLITZKRIEG_ROF

  • Guest
Dead-stick aircraft controls
« on: 07 Sep 2004, 20:30:52 »
Okay, i'm making a mission for Multiplayer that starts out with four KGB agents who attempted to escape Novoga, but whose aircraft was heavily damaged and comes in for a rough landing.

Now, I've got the plane set up so that as long as the player doesn't touch the controls, the plane comes in for a rough, but assuredly safe landing (it knocks over a few trees, damages a house and spins around, but the passengers are always alive and uninjured).

I could just use a script that doesn't allow the pilot of the plane to change the directions, but isn't the DISABLEINPUT code. I want the other team to be able to move around during the fifteen-second landing by the plane.

Ideas?

Offline General Barron

  • Former Staff
  • ****
  • Semper Fi!
Re:Dead-stick aircraft controls
« Reply #1 on: 07 Sep 2004, 21:50:51 »
Hmm.... can't you just disable the input of only pilot? I don't know anything about MP scripting, so I don't know the answer myself. Even if you can't, why do the other players have to be able to move? What are they going to do, besides eject?

Well, another idea would be to have none of the players in the pilot seat. Make them all in the cargo of the plane, and maybe even throw a game logic in the pilot seat, if needed. It might look a little funny but it should work.

Actually, you could even 'camcreate' a unit and put that unit in the pilot seat. Camcreated units have no AI, so they are just for decoration. You could then setdammage him on landing too, so he appears dead.

Anyway, maybe one of these ideas might work.  :o
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
kexp.org-- The best radio station in the world, right here at home! Listen to John Richards!