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Author Topic: Snap! Snapsnapsnap! Hmm...fighting goin on somewhere.  (Read 479 times)

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AnarCHy

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I was wondering the other day, when I read the title of DON'T SHOOT UNLESS DETECTED (AI), if it was possible to detect what kind of gun was fired, say, an AK74, and keep the enemy safe unless they see the guy shooting...e.g.

Sounds of AK fire off in the distance...

Loon 1: hmm...sounds like we are shooting them up pretty bad out there.

Loon 2: yeah, i wonder if we are gonna see action tonight?

Loon 1: Probably, it sounds like there are a lot of them (wonders to himself..hmm why dont i hear any M16 fire?)

Loon 2: I doubt they wil get this-(AK fires somewhere near) guys gets a new eyehole.

See what I mean?

They AI shouldn't fire unless the see te enemy with an AK in his hand, because if the russians all have AK's, and resistance guys do too, the russians shouldn't be able to tell who is shooting!

I hope people made some sense outta this...
AnarCHy

Offline General Barron

  • Former Staff
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  • Semper Fi!
Re:Snap! Snapsnapsnap! Hmm...fighting goin on somewhere.
« Reply #1 on: 27 Aug 2004, 08:00:00 »
Actually, I'm not entirely sure what your saying but....

The AI can't hear more than a couple hundred meters anyway, and on top of that, they only fire at things they can see. In real life, you can hear a gunshot from thousands of meters away (depending on the terrain), but the AI cannot. In real life, if you suspect an enemy is in the bushes, you can throw some lead that direction, but the AI cannot. So I don't really understand what you are asking...
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AnarCHy

  • Guest
Re:Snap! Snapsnapsnap! Hmm...fighting goin on somewhere.
« Reply #2 on: 27 Aug 2004, 08:38:37 »
I'm sorry for a second there I thought OFP was a different game....like wwiiol or somat...

hehe...ops
AnarCHy


(solved for being an idiot)