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Author Topic: sabotage problem  (Read 497 times)

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Galster00

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sabotage problem
« on: 22 Aug 2004, 18:15:57 »
I want an enemy AI to casually walk up and place a satchel then walk away and detonate it.  I am using the taliban mod and i took the guys weapon away, and using: action ["place satchel",target1] in a waypoint i can get him to place satchels. but when he reaches the next waypoint no matter what configuration i have tried of: action ["touch off"]
I cant get him to set them off.
The idea is that he will be mixed in with Civilans and you have to catch him before he detonates it in a public place  

DBR_ONIX

  • Guest
Re:sabotage problem
« Reply #1 on: 22 Aug 2004, 18:28:05 »
Erm, don't you use something like
evilguy action ["touch off"]
...?
Look for a thread "The time for action has come!"
It has every actio thing! :)
- Ben

Offline LCD

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    • Everon Cartel
Re:sabotage problem
« Reply #2 on: 22 Aug 2004, 19:29:58 »
Look for a thread "The time for action has come!"
It has every actio thing! :)

the thread is sticky so its not that hard 2 find it ;) ;D

an it have every known action  :-\ dont think we discovered how 2 work em all =(or am i wrong ;D)

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