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Author Topic: lighting fires  (Read 448 times)

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laminate

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lighting fires
« on: 17 Aug 2004, 13:16:19 »
does anyone know how to light a fire automaticly  in mission editor without lighting it yourself??;)

Offline dmakatra

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  • Better known as Armsty
Re:lighting fires
« Reply #1 on: 17 Aug 2004, 13:17:33 »
*sighs*

Look at the sticky topic in this forum. The one by macguba. Thanks! :P

:beat: *Gets Shot* :beat:

Offline macguba

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    • macguba's operation flashpoint page
Re:lighting fires
« Reply #2 on: 17 Aug 2004, 13:19:29 »
Hooray!   This is the most commonly asked question on this forum, but we haven't had it for ages.   :)  

Write

this inflame true

in the init field of the fireplace.    

And check out the forum search function.   (Button at the top of the page. )  ;)
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

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Re:lighting fires
« Reply #3 on: 17 Aug 2004, 13:21:08 »
Sssssh! If you tell them they'll never learn!! Look! Now you've spoiled our baby macca! ;D

:beat: *Gets Shot* :beat:
« Last Edit: 17 Aug 2004, 13:23:24 by The Real Armstrong »

minimilo

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Re:lighting fires
« Reply #4 on: 17 Aug 2004, 23:34:43 »
also, to do it by trigger, give the fire a name, like fire1, in the trigger activation box type fire1 inflame true, also, if u want, in deactivation write fire1 inflame false (turns it off i think)