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Author Topic: Fade to black, stay black while showing a dialog.  (Read 442 times)

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Offline Nemesis6

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Fade to black, stay black while showing a dialog.
« on: 15 Aug 2004, 12:47:02 »
This is what I'm trying to do - I want the screen to fade to black, then show some text with intervals, all while it stays black. Using the black in effect with a large delay doesn't really look good.

I know I got it working once, can anyone help me?
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GrimMonkey

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Re:Fade to black, stay black while showing a dialog.
« Reply #1 on: 16 Aug 2004, 23:48:56 »
Code: [Select]
titleCut [" ","Black Out", 3]
~3
TitleText ["Your text here", "Plain"]
~5
TitleText ["Your text here", "Plain"]
~4
TitleText ["Your text here", "Plain"]
~3
titleCut [" ","Black In", 3]

Will that do? It should work. Of course, you can add more text if you like.


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Offline Tyger

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Re:Fade to black, stay black while showing a dialog.
« Reply #2 on: 19 Aug 2004, 02:12:27 »
also, if ur doin it after a intro or mission ends, u can do this:

Code: [Select]
player CameraEffect ["terminate","back"]
TitleText ["*ur text here*","PLAIN DOWN"]
~3
TitleText ["*ur text here*","PLAIN DOWN"]
~3
CamDestroy _cam

u can also change the PLAIN DOWN 2 PLAIN, it just depends on where u want da text
PLAIN DOWN - bottom of screen, lik speech text (same concept, just not speech)
PLAIN - middle of screen, lik 'Get Ready' when you load a mission in the MED
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Offline The-Architect

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Re:Fade to black, stay black while showing a dialog.
« Reply #3 on: 25 Aug 2004, 10:50:19 »
Here's a fact that might help in some way.

Text remains on screen for 13 seconds.

 ;D
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."