Accually, I've started by myself and have sofar created a list of things to do.
>:(List:
Reveal Script
This will generally compile all information about locations, and numbers of enemy units.
Check Status Script
This will check the status of all groups under the command of HQ and compile it.
Check odds Script
This will check to make sure that, based on enemy units, the chances of a group completing its mission are of a suitable level.
Request Reinforcements Script
This will auto assign groups to reinforce another group if it is outnumbered, or there is an open spot in the base's defences. (Gonna be interesting to do dat)
Retreat Script
This will retreat a group or defence line, based upon odds, and group status.
Attack Script
This will order a group, if there is an opprotunity, to attack an area containing enemy troops, based on odds, and group status.
Defence Mode
This will order the HQ to change its stance to defence mode. All unused troops will be called back to gaurd areas, inwhich may need a defence.
Offence Mode
This will call upon the HQ to change its stance to offensive. In this mode the AI will attempt to attack more often and more aggressively.
Mass FallBack Detection/Script
This will call upon the AI to return all units back to its HQ if the chances, odds, and group status of the HQ is lower then the ascending army.
Auto Scout Script
This will call upon the AI to send a scout troop to roam areas that have the possibility of containing enemy units. The scout team will return numbers of troop concentrations, and status of all groups in the sector.
Automated Patrol Script
This will automatically call a group to patrol and area that is of predefined importance.
Auto Switch Mode
This will assess odds, numbers, and chances to determine what stance it should take. (This is gonna be a thoughie)
AI Build Script
This script will tell when and where the Ai should build fences, and or emplacement guns. (I'm not really sure how to do this one, but
yeah)
Reinforce Defences Script
This will call upon the AI to determine which defences to rearm, based upon availiable troops, and ammunition.
Resupply Script
This will tell the AI when and where to resupply ammunition, based upon ammunition left, and importance of area.
Medical Script
This script will activate when the HUB script decides so. Injured troops will be sent to a central hospital for treatment, and then sent back to join their troop.
Assorted Support Scripts
Scripts that aid the troops. like, artillery, air strikes.
oh and almost forgot the most important script
The Hub Script
This will handle all other scripts and collect data that is given by all the others. This is the script that will decide how and when to activate all the other scripts.
I gotta do this all by myself! :-X
Unless,
People are will to assist
but thats too much to ask