Home   Help Search Login Register  

Author Topic: Shades of Addons  (Read 504 times)

0 Members and 3 Guests are viewing this topic.

klavan

  • Guest
Shades of Addons
« on: 12 Aug 2004, 08:40:58 »
I'm updating my mission (Good Morning Reds!) to the final version. This update include the elimination of some addons with others best permorming addons. My problem  is that after the elimination of these (from the Addons folder of the OFP dyrectory too) an error message occour in the editor, tell me that the specific addon is required to run the mission in the editor itself.
But I'have eliminated all the addon's units!
My fear is that I could be forced to mantain the S****Y addon even It's no longer used in the mission!
Any help?  

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:Shades of Addons
« Reply #1 on: 12 Aug 2004, 08:56:33 »
Open the mission.sqm in notepad and remove all addons that shouldn't be there.

:beat: *Gets Shot* :beat:

Offline Peter_Bullet

  • Members
  • *
  • "The evil that men do lives on and on"
Re:Shades of Addons
« Reply #2 on: 12 Aug 2004, 09:30:45 »
Yeah, In the "addons" field in the beginning of the file :)

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Shades of Addons
« Reply #3 on: 12 Aug 2004, 10:09:00 »
Also check the intro and outro sections further down the mission.sqm.

This is an OFP "feature".    Unused addons must always be manually removed from the mission.sqm.
Plenty of reviewed ArmA missions for you to play

klavan

  • Guest
Re:Shades of Addons
« Reply #4 on: 12 Aug 2004, 10:26:20 »
Ok, now all work fine! ;)
Thanks guys!

Greetings from Italy!