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Author Topic: Get the f**ck outta my chopper  (Read 1496 times)

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seanver

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Get the f**ck outta my chopper
« on: 24 Sep 2002, 16:42:03 »
In a mission I'm making I have a group of soliders that must be evacuated on my helicopter. The player doesn't start the mission in the helicopter, so I think that was a problem because the soldiers didn't get into the helicopter alhtough they had a Get In waypoint syncrhonized with the Load waypoint of the player. I solved it putting in the Get IN waypoint i1 assignascargo bh, etc, etc, etc. But the problem is that when we arrive at the heliport they don't get out of the helicopter. I've tried to put i1 assignascargo null and [i1] ordergetin false (of course i put the condition for every unit, not only for the leader) but they stay inside the helicopter. In the heliport the player has a Unload trasnport waypoint syncrhonized with the Get Out waypoint of the group. How do I make them get out of the helicopter? ???

Offline LCD

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Re:Get the f**ck outta my chopper
« Reply #1 on: 24 Sep 2002, 16:44:44 »
u need 2 use da next line

Code: [Select]
unassignvehicle i1
instead i1 assignascargo nu

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

seanver

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Re:Get the f**ck outta my chopper
« Reply #2 on: 24 Sep 2002, 20:02:38 »
That did not work

Offline LCD

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Re:Get the f**ck outta my chopper
« Reply #3 on: 25 Sep 2002, 00:16:34 »
if its like dat u need 2 use -
Code: [Select]
unassignvehicle i1
[i1] ordergetin false

LCD OUT
« Last Edit: 25 Sep 2002, 00:22:44 by LCD »
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline icarus_uk

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Re:Get the f**ck outta my chopper
« Reply #4 on: 25 Sep 2002, 00:58:00 »
You are giving the troops a get out WP?  And maybe the chopper a Transport Unload WP?

seanver

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Re:Get the f**ck outta my chopper
« Reply #5 on: 25 Sep 2002, 01:12:47 »
Yes, I'm using that waypoints. Anyway I'm just too tired so I'll try anything tomorrow. Now going to bed. What I've thought is that if nothing works to make a trigger with the condition that the helicopter is in the helipad and on the ground and stopped and then make all the units eject. But tomorrow  ::)

NiM_X

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Re:Get the f**ck outta my chopper
« Reply #6 on: 25 Sep 2002, 05:01:06 »
Ok bro heres what u do.....
U said u have a get in and load waypoint synced so dats rite then dont worry about the guys in the choppers waypoint at all just use move like u would if they werent in the chopper then with u drivin the chopper at your waypoint make it a transport unload and they will get out and be on thier merry way.

Let me know if i wasnt clear enuff and ill give u a buzz

T.S.C.Plage

  • Guest
Re:Get the f**ck outta my chopper
« Reply #7 on: 25 Sep 2002, 09:19:32 »
Ok mates here's my way.

You need a group (in my example 8 peeps) and a chopper.
You've to name each unit (in my example leader1, a1...a7) and the chopper (i. m. e. uh1).

You've to add the following to the initline of the groupleader:

"_x moveincargo uh1" foreach units group this; "_x assignascargo uh1" foreach units group this

Now write a script (named chopper1.sqs for example):

unassignvehicle leader1
leader1 action ["eject",uh1]
~1
unassignvehicle a1
a1 action ["eject",uh1]
~1
unassignvehicle a2
a2 action ["eject",uh1]
~1
unassignvehicle a3
a3 action ["eject",uh1]
~1
unassignvehicle a4
a4 action ["eject",uh1]
~1
unassignvehicle a5
a5 action ["eject",uh1]
~1
unassignvehicle a6
a6 action ["eject",uh1]
~1
unassignvehicle a7
a7 action ["eject",uh1]

Activate this script at an WP or trigger and the units will disembark from the chopper (with 1 sec delay).

Greetz
Plage




« Last Edit: 25 Sep 2002, 09:20:43 by T.S.C.Plage »

seanver

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Re:Get the f**ck outta my chopper
« Reply #8 on: 25 Sep 2002, 18:48:38 »
Thanks at last it worked so I can continue doing my mission