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Author Topic: AI drives too slow  (Read 965 times)

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moondogy

  • Guest
AI drives too slow
« on: 02 Aug 2004, 21:36:06 »
Em, is it posible to make that AI drives faster ???

I wanna make a mission where u have too catch an AI guided motorbike, but its too easy! it almost stopps in sharp turns.  :-\

oh, and all waypoints r FULL speed.

some script would be needed i think  8)

lp

Dubieman

  • Guest
Re:AI drives too slow
« Reply #1 on: 03 Aug 2004, 00:30:00 »
You could use a sort of setvelocity script but that'd be odd. I dunno the AI are the crappiest drivers in the world.

And if you haven't noticed, try to drive a car at full speed through a turn. The wheels won't turn. Its the physics, but you can't change those. I don't have much setvelocity expierence so I really can't help. :( :P

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:AI drives too slow
« Reply #2 on: 03 Aug 2004, 10:15:20 »
I'm not sure about driving but certainly running the humna player gets a speed bonus.

It might help a little if you put the biker up to maximum skill.
Plenty of reviewed ArmA missions for you to play

DBR_ONIX

  • Guest
Re:AI drives too slow
« Reply #3 on: 03 Aug 2004, 11:40:21 »
Yeah, the AI driving does suck :(
I've tried making a new CPP for a motorbike a while ago, increasing it's top speed, but it made no difference >:(

No idea how to get round this  :-\
- Ben

Nulear_Man

  • Guest
Re:AI drives too slow
« Reply #4 on: 04 Aug 2004, 18:06:12 »
ill Play around with it See if i cant Get it working

Nulear_Man

  • Guest
Re:AI drives too slow
« Reply #5 on: 04 Aug 2004, 18:13:48 »
I Saw Some Stuff in Default Vehicles Config That May Help (AI Turn Stuff)

Nulear_Man

  • Guest
Re:AI drives too slow
« Reply #6 on: 04 Aug 2004, 18:24:48 »
I Thoght you may Like this, this is the Entire Config For The MoterCycle Straight Out of Config.Bin For OFP 1.91
and The Vehicles Cfg (Bonus)