Right, want do I put in the player's initialization field to give him a few extra LAWs?
Second of all, I've noticed every now and then the music I play in a mission will just through on turbo mode and be done in seconds... how do I stop this? I think it's something to do with time compression, even though I didn't have time compression ON at the time when the script activated my music.
Oh, and also, how does the campaign get the skins of seriously wounded units, but still have them completely healthy in every way? Like on one the chopper missions on Cold War Crisis... Airbourne it was, probably.