But if the person playing the mission doesn't have the ECP, they won't see the grenades
Hmm, theres an idea for the ECP, say a gamelogic, included in one of the addons, That if you place it in a mission, and some one goes to play without the ECP, they get a mission addon error..? Like make the ECP a required addon.. But you don't
have to put the gamelogic in, only if your mission needs the ECP
Hmm, for the seperate code, something like this :
Add an eventhandler (Fired) to the player
Is it a grenade fired?
Yeah :
Delete grenade, make fake grenade, setvelocity/setpos it the same as the grenade
Wait 4 seconds
Camcreate a handgreande explosion
Delete fake grenade
Not grenade :
Quit the script
And before anyone says "That code doesn't work"...
It's not the proper code, it's what the script has to do..
I'll try and convert it into script tonight
- Ben