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Author Topic: IN/ABOVE WATER DETECTION  (Read 484 times)

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Offline ZNorQ

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IN/ABOVE WATER DETECTION
« on: 04 Jul 2004, 10:12:33 »
Is it possible to detect if a player is in/above water?

I've tried out the overWater.sqf function taken from the function archives, but that doesn't work for sure.. It gives the wrong readings - even when I stand still - it changes it's output. (True/False).  I know this might sound silly, but does it have to do with the island I'm using? (Sarugao)

ZNorQ

Homefry31464

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Re:IN/ABOVE WATER DETECTION
« Reply #1 on: 06 Jul 2004, 03:07:44 »
I don't know if there is a way... if the function you are using works some of the time, maybe it just determines if you are above water, ie. in a plane.  

I don't think it would matter if the island was a custom one or an official one, but I don't think it would hurt to test it out on Everon or something.

Offline ZNorQ

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Re:IN/ABOVE WATER DETECTION
« Reply #2 on: 06 Jul 2004, 13:27:26 »
I hope they include some sort of detection in OFP2... Thanks anyway.

ZNorQ