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Author Topic: Need "brainless" groupleader  (Read 851 times)

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Duke Dax

  • Guest
Need "brainless" groupleader
« on: 28 Jun 2004, 11:26:04 »
Hi,

i need a brainless groupleader. He should neither give orders nor assign targets.

"disableAI","dostop" and "stop" does not work.


Any ideas?!

AnarCHy

  • Guest
Re:Need "brainless" groupleader
« Reply #1 on: 28 Jun 2004, 11:37:51 »
Why do you need a brainless group leader? ??? ???

Duke Dax

  • Guest
Re:Need "brainless" groupleader
« Reply #2 on: 28 Jun 2004, 11:58:26 »
I need the player to be in a group and he should not be the commander of this group. And the commander should just shut up!  :)
And i need this for... i can't tell u. :)

AnarCHy

  • Guest
Re:Need "brainless" groupleader
« Reply #3 on: 28 Jun 2004, 12:16:55 »
I need the player to be in a group and he should not be the commander of this group. And the commander should just shut up!  :)
This all you'd need to do is either disable the radio (like in intros, you put a command line:
EnableRadio False
and it stops the radio, but not the commands, you will still get targets from him...)
And maybe have him die early on so you dont have to listen to his crap.
***OR***
Make a trigger of some sort deactivating the comm's AI, I know someone made a script to do that a while ago.  I found it easier to make the trigger.
++++++++++++++++++++++++++++++++++++++++++++++++
Try putting his skill level all the way down... no...
Im just pulling things outta me arse here...


Quote
And i need this for... i can't tell u. :)
I know what u need it for.  ( i have my ways of knowing... hehhehehhe)
« Last Edit: 28 Jun 2004, 12:18:18 by AnarCHy »

Duke Dax

  • Guest
Re:Need "brainless" groupleader
« Reply #4 on: 28 Jun 2004, 12:39:16 »
The waffle of the commander in chat, isn't that worse, but assigning targets etc is worse. So "enableradio" will not help.

I can't kill him, bcs i need him alive, so that isn't an option.

Deactivating the comm's AI does not work, at least the commands "disableAI","dostop" and "stop" does not make him shut up!

His Skill level is down..., no it is subterranean...

FlidMerchant

  • Guest
Re:Need "brainless" groupleader
« Reply #5 on: 28 Jun 2004, 13:52:58 »
Just make the player a seperate group, and you can join them later if necessary.

Duke Dax

  • Guest
Re:Need "brainless" groupleader
« Reply #6 on: 28 Jun 2004, 14:18:55 »
The player must be in the group the whole time.

Offline macguba

  • Former Staff
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Re:Need "brainless" groupleader
« Reply #7 on: 28 Jun 2004, 16:01:02 »
Use a gamelogic for group leader.   Though that might be a bit confusing for the player.  ;D

Most of us don't care why you want to know.   The more you tell us the better chance we have of figuring out a workaround for whatever you are trying to do.  ;)
Plenty of reviewed ArmA missions for you to play

Duke Dax

  • Guest
Re:Need "brainless" groupleader
« Reply #8 on: 28 Jun 2004, 16:36:35 »
Unfortunately if you're using a "logic" as groupleader you cannot interact with "world" anymore, that means you cannot get in cars or pick up weapons anymore.


Offline h-

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    • OFPEC
Re:Need "brainless" groupleader
« Reply #9 on: 28 Jun 2004, 19:48:06 »
Hi,

i need a brainless groupleader. He should neither give orders nor assign targets.

"disableAI","dostop" and "stop" does not work.


Any ideas?!

leaderName disableAI "autotarget"  
That should prevent him from noticing nme targets...
Not tested though... So no guarantees...

If you don't want him to assign orders at all, I don't see how you are managing the movements of the group, if there are any...
But, you could craft a script that doMoves the leader to his waypoints and the rest of the group SHOULD follow him without hearing any orders...
Again, no guarantees...
And pure guesses because of the 'hush hush'...

Quote
EnableRadio False
and it stops the radio, but not the commands, you will still get targets from him...)
I have to disagree with this...
I have not been able to be/have ordered/revealed targets when enableRadio false...
How could you when nobody can hear what you say... ;)

But, in all and all the OFP AI leader is pretty brainless to begin with, so there's not much one can do :P ::) ...
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Duke Dax

  • Guest
Re:Need "brainless" groupleader
« Reply #10 on: 29 Jun 2004, 00:14:21 »
"disableAI" prevents the leader to target, move or whatever, but not from giving me targets which my soldier reveals him automatically.

And i don't need a workaround for group-managemant or anything else, the player has to be in a group, that's a must be!

EnableRadio prevents the groupleader not from assigning targets.

Unnamed

  • Guest
Re:Need "brainless" groupleader
« Reply #11 on: 29 Jun 2004, 03:17:11 »
Have you tried moving him out of the way some where, along with all the disable AI commands. You will have to give the other AI orders yourself, perhaps even create a fake officer in a seperate group, for them all to follow?

When there apart from the officer the AI are allocated a formation leader. Same way they are when you assing different groups. That might even do the job?