DeathCamArray = [spec, spec2]
DeathCamNameCache = []
"if (name _x == ""error: no unit"") then {DeathCamNameCache = DeathCamNameCache + [""object""]} else {DeathCamNameCache = DeathCamNameCache + [name _x]}" foreach CamArray
seagullModeExit = false;
seagullPosSet = false
_seagull = _this select 2
_seagull setpos[0,0,0]
DeathCamCurCamTarget = "HeliHEmpty" CreateVehicle getpos player
_HeightDummy = "HeliHEmpty" CreateVehicle getpos player
~2.5
titleCut ["","BLACK OUT", 1.5]
~2
titleCut ["","BLACK IN", 4]
? count CamArray == 0 : _vhltemp = player
? count CamArray == 0 : goto "seagull"
DeathCamCineViewSpecial = 0
DeathCamComSpeed = 0.4
DeathCamRelPos = [0,-2,0.3]
DeathCamTarHeight = 1.7
DeathCamIndex = 0
DeathCamCurTarget = player
DeathCam = "camera" camCreate [(getpos player select 0)+2, (getpos player select 1)+2, 700 ]
DeathCam cameraEffect ["internal","front"]
DeathCam camSetTarget vehicle DeathCamCurCamTarget
DeathCam camSetPos [(getpos player select 0)+2, (getpos player select 1)+2, 1000 ]
DeathCam camSetFOV 0.976
DeathCam camCommand "inertia on"
DeathCam camCommit 0
showCinemaBorder false
#start
_ok = createDialog "DlgSpectateDeath"
ctrlShow [1046001,false];ctrlShow [1046002,false];ctrlShow [1046003,false];ctrlShow [1046004,false];ctrlShow [1046005,false];ctrlShow [1046006,false];ctrlShow [1046007,false];ctrlShow [1046008,true];ctrlShow [1046009,false];ctrlShow [1046010,false];ctrlShow [1046011,false];ctrlShow [1046012,false];ctrlShow [1046013,false];ctrlShow [1046014,false];ctrlShow [1046015,false];ctrlShow [1046016,false];ctrlShow [1046017,false];ctrlShow [1046018,false];ctrlShow [1046019,false]
ctrlSetText [116969,name player]
ctrlShow [1047002,false];ctrlShow [1047001,false];ctrlShow [1048001,false]
sliderSetRange [1046010, 0.2, 7]
sliderSetPosition [1046010, 1]
_count = 0
"_i = lbAdd [1047002, DeathCamNameCache select _count];lbSetData [1047002, _i, format[""%1"",_count]];if (side _x == west) then {lbSetColor[1047002, _i, [0.8,0.8,1,0.8]]};if (side _x == EAST) then {lbSetColor[1047002, _i, [1,0.8,0.8,0.8]]};if (side _x == resistance) then {lbSetColor[1047002, _i, [0.8,1,0.8,0.8]]};if ((name _x == ""error: no unit"") and ((DeathCamNameCache select _count) == ""object"")) then {lbSetColor[1047002, _i, [0,0,0,0.4]]};_count = _count + 1" foreach CamArray
lbSetCurSel [1047002, 0]
_count = 0
"if (player == _x) then {lbSetCurSel [1047002, _count] };_count = _count + 1;" foreach CamArray
? not _ok : exit
#loop
_count = 0
"if ((not isNull Leader _x)) then {CamArray Set [_count, Leader _x]; _count = _count + 1}" foreach GroupCamArray
_count = 0
"if (alive _x) then {if (side _x == west) then {lbSetColor[1047002, _count, [0.8,0.8,1,0.8]]}; if (side _x == EAST) then {lbSetColor[1047002, _count, [1,0.8,0.8,0.8]]}; if (side _x == resistance) then {lbSetColor[1047002, _count, [0.8,1,0.8,0.8]]}} else {lbSetColor[1047002, _count, [0,0,0,0.4]]};_count = _count + 1" foreach CamArray
? lbData[1047002,(lbCurSel 1047002)] != format["%1",DeathCamIndex] : _TargetChange = 1
? _TargetChange == 1 : DeathCamIndex = lbCurSel 1047002
? (_TargetChange == 1) and (dialog): 0 exec "Spectate\nextCam.sqs"
_TargetChange = 0
_seagull setpos[0,0,(getpos _vhlTemp select 2)+15]
? !dialog : goto "seagull"
DeathCam camCommit DeathCamComSpeed
_vhlTemp = vehicle DeathCamCurTarget
; Cinematic view?
? DeathCamCineViewSpecial == 1 : goto "camspecial"
; The following will reduce the effect of warping spectated object to the camera itself
_Divider = 100 - (speed _vhlTemp * 2)
? _Divider < 10 : _Divider = 10
_moX = (getpos DeathCamCurCamTarget select 0) + (((getpos _vhlTemp select 0) - (getpos DeathCamCurCamTarget select 0))/_Divider)
_moY = (getpos DeathCamCurCamTarget select 1) + (((getpos _vhlTemp select 1) - (getpos DeathCamCurCamTarget select 1))/_Divider)
_moZ = ((getpos DeathCamCurCamTarget select 2)-DeathCamTarHeight) + (((getpos _vhlTemp select 2) - ((getpos DeathCamCurCamTarget select 2)-DeathCamTarHeight))/_Divider)
; Workaround for an ofp "feature" with the setpos/getpos commands and roadway lods
_HeightDummy setpos [getpos _vhlTemp select 0,getpos _vhlTemp select 1,0]
_h2 = _vhlTemp distance _HeightDummy
_h1 = _h2 + DeathCamTarHeight
? vehicle DeathCamCurTarget == DeathCamCurTarget : _moZ = ((_h1)-DeathCamTarHeight) + (((_h2) - ((_h1)-DeathCamTarHeight))/_Divider)
DeathCamCurCamTarget setpos[_moX,_moY,_moZ + DeathCamTarHeight]
DeathCamCurCamTarget setdir getdir _vhlTemp
; Top view?
? DeathCamCineViewSpecial == 2 : goto "camspecialTop"
_RealRelPos = [(DeathCamRelPos select 0) * (sliderPosition 1046010), (DeathCamRelPos select 1) * (sliderPosition 1046010), (DeathCamRelPos select 2) * ((sliderPosition 1046010)*2)]
? ((speed vehicle DeathCamCurTarget >= 150)) : _RealRelPos = [(DeathCamRelPos select 0) * (sliderPosition 1046010) * 5, (DeathCamRelPos select 1) * (sliderPosition 1046010) * 5, (DeathCamRelPos select 2) * ((sliderPosition 1046010)*2) * 5]
DeathCam camSetRelPos _RealRelPos
goto "loop"
; Cinematic view
#camspecial
DeathCamCurCamTarget setpos[getpos _vhlTemp select 0,getpos _vhlTemp select 1,(getpos _vhlTemp select 2) + DeathCamTarHeight]
DeathCamCurCamTarget setdir getdir _vhlTemp
; Reset cam if object is far away... if its a very fast object use a more distant view
? ((speed vehicle DeathCamCurTarget >= 150)) and (((DeathCam) distance (DeathCamCurCamTarget)) > 400) : DeathCam camSetRelPos [3,400.1,10.0]
? ((speed vehicle DeathCamCurTarget < 150)) and (((DeathCam) distance (DeathCamCurCamTarget)) > 100) : DeathCam camSetRelPos DeathCamRelPos
; Distance slider sets zoom (FOV) in cinematic view
DeathCam camSetFOV 0.976 * ((sliderPosition 1046010)/5)
goto "loop"
; Top view
#camspecialTop
DeathCamCurCamTarget setdir 0
DeathCam camSetPos [getpos DeathCamCurCamTarget select 0,getpos DeathCamCurCamTarget select 1,(getpos DeathCamCurCamTarget select 2)+(30 * sliderPosition 1046010 * 1.5)]
goto "loop"
; User pressed esc, return seagull control
#seagull
titleCut ["","BLACK IN", 0]
_seagull setpos [0,0,0]
_h = sqrt(((_vhlTemp distance _seagull) * (_vhlTemp distance _seagull)) - (sqrt(((getpos _vhlTemp select 0) * (getpos _vhlTemp select 0)) + ((getpos _vhlTemp select 1) * (getpos _vhlTemp select 1))) * sqrt(((getpos _vhlTemp select 0) * (getpos _vhlTemp select 0)) + ((getpos _vhlTemp select 1) * (getpos _vhlTemp select 1))))) + ((getpos _vhlTemp select 2)+15)
? _h > 80 : _h = 80
_seagull setpos [(getpos _vhlTemp select 0)-15+random 30, (getpos _vhlTemp select 1)-15+random 30,_h]
_seagull setvelocity[0,0,0]
_seagull switchCamera "INTERNAL"
_seagull cameraEffect ["terminate","FRONT"]
_seagull camCommand "manual on"
#seagullLoop
? (seagullPosSet) : seagullPosSet = false; _seagull setpos [seagullPos select 0, seagullPos select 1, 30]
; Return back to spectating if altitude bigger than 150 or player shift-clicked map
? ((getpos _seagull select 2) > 150) : goto "seagullExit"
? (seagullModeExit) : seagullModeExit = false; goto "seagullExit"
goto "seagullLoop"
#seagullExit
titleCut ["","BLACK OUT", 0.5]
~0.5
titleCut ["","BLACK IN", 2]
DeathCam cameraEffect ["internal","front"]
goto "start"
thats what i have, my spectators are spec1 and spec2.